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Model3DManager.js
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var gdjs;(function(d){const a=new d.Logger("Model3DManager"),i=["model3D"];class l{constructor(r){this._loadedThreeModels=new d.ResourceCache;this._downloadedArrayBuffers=new d.ResourceCache;this._loader=null;this._dracoLoader=null;if(this._resourceLoader=r,typeof THREE!="undefined"){this._loader=new THREE_ADDONS.GLTFLoader,this._dracoLoader=new THREE_ADDONS.DRACOLoader,this._dracoLoader.setDecoderPath("./pixi-renderers/draco/gltf/"),this._loader.setDRACOLoader(this._dracoLoader);const e=new THREE.Group;e.add(new THREE.Mesh(new THREE.BoxGeometry(1,1,1),new THREE.MeshBasicMaterial({color:"#ff00ff"}))),this._invalidModel={scene:e,animations:[],cameras:[],scenes:[],asset:{},userData:{},parser:null}}}getResourceKinds(){return i}async processResource(r){const e=this._resourceLoader.getResource(r);if(!e){a.warn('Unable to find texture for resource "'+r+'".');return}const t=this._loader;if(!t)return;const s=this._downloadedArrayBuffers.get(e);if(!!s){this._downloadedArrayBuffers.delete(e);try{const o=await t.parseAsync(s,"");this._loadedThreeModels.set(e,o)}catch(o){a.error("Can't fetch the 3D model file "+e.file+", error: "+o)}}}async loadResource(r){const e=this._resourceLoader.getResource(r);if(!e){a.warn('Unable to find texture for resource "'+r+'".');return}if(!this._loader||this._loadedThreeModels.get(e))return;const s=this._resourceLoader.getFullUrl(e.file);try{const o=await fetch(s,{credentials:this._resourceLoader.checkIfCredentialsRequired(s)?"include":"omit"});if(!o.ok)throw new Error("Network response was not ok");const n=await o.arrayBuffer();this._downloadedArrayBuffers.set(e,n)}catch(o){a.error("Can't fetch the 3D model file "+e.file+", error: "+o)}}getModel(r){return this._loadedThreeModels.getFromName(r)||this._invalidModel}dispose(){this._loadedThreeModels.clear(),this._downloadedArrayBuffers.clear(),this._loader=null,this._dracoLoader=null,this._invalidModel&&(this._invalidModel.cameras=[],this._invalidModel.animations=[],this._invalidModel.scenes=[],this._invalidModel.userData={},this._invalidModel.asset={},this._invalidModel.scene.clear())}}d.Model3DManager=l})(gdjs||(gdjs={}));
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