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Signal.h
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#pragma once
#include <functional>
#include <iostream>
#include <list>
#include <mutex>
#include <thread>
#include <any>
#include <typeinfo>
#define Connect(a, signal, b, slot) a.signal.connect(&b, &slot)
#define Disconnect(a, signal, b, slot) a.signal.disconnect(&b, &slot)
#define ConnectL(a, signal, slot) a.signal.connect(slot)
#define DisconnectL(a, signal, slot) a.signal.disconnect(slot)
namespace JSig
{
class Slot_
{
public:
Slot_() = default;
virtual void emit() = 0;
virtual ~Slot_() = default;
virtual std::any get() const = 0;
private:
};
template <class T, class F>
class Slot : public Slot_
{
public:
Slot(T *t, const F &f)
: m_t(t), m_f(f)
{
}
virtual ~Slot() = default;
Slot(const Slot &) = default;
Slot(Slot &&) = default;
Slot &operator=(const Slot &) = default;
Slot &operator=(Slot &&) = default;
void emit() override
{
(m_t->*m_f)();
}
std::any get() const override
{
return std::make_any<T *>(m_t);
}
private:
F m_f;
T *m_t;
};
template <class F>
class SlotL0 : public Slot_
{
public:
SlotL0(const F &f)
: m_f(f)
{
}
virtual ~SlotL0() = default;
SlotL0(const SlotL0 &) = default;
SlotL0(SlotL0 &&) = default;
SlotL0 &operator=(const SlotL0 &) = default;
SlotL0 &operator=(SlotL0 &&) = default;
void emit() override
{
(m_f)();
}
std::any get() const override
{
return std::string(typeid(m_f).name());
}
private:
F m_f;
};
template <class Arg>
class Slot1_
{
public:
Slot1_(){};
virtual void emit(Arg) = 0;
virtual ~Slot1_(){};
virtual std::any get() const = 0;
private:
};
template <class T, class F, class Arg>
class Slot1 : public Slot1_<Arg>
{
public:
Slot1(T *t, const F &f)
: m_t(t), m_f(f)
{
}
virtual ~Slot1() = default;
Slot1(const Slot1 &) = default;
Slot1(Slot1 &&) = default;
Slot1 &operator=(const Slot1 &) = default;
Slot1 &operator=(Slot1 &&) = default;
void emit(Arg arg) override
{
(m_t->*m_f)(arg);
}
std::any get() const override
{
return std::make_any<T *>(m_t);
}
private:
F m_f;
T *m_t;
};
template <class F, class Arg>
class SlotL1 : public Slot1_<Arg>
{
public:
SlotL1(const F &f)
: m_f(f)
{
}
virtual ~SlotL1() = default;
SlotL1(const SlotL1 &) = default;
SlotL1(SlotL1 &&) = default;
SlotL1 &operator=(const SlotL1 &) = default;
SlotL1 &operator=(SlotL1 &&) = default;
void emit(Arg arg) override
{
(m_f)(arg);
}
std::any get() const override
{
return std::string(typeid(m_f).name());
}
private:
F m_f;
};
class Signal
{
public:
Signal() = default;
template <class T, class F>
void connect(T *t, const F &f)
{
std::lock_guard lock(mutex);
slots.emplace_back(new Slot<T, F>(t, f));
}
template <class F>
void connect(const F &f)
{
std::lock_guard lock(mutex);
slots.emplace_back(new SlotL0<F>(f));
}
template <class T, class F>
void disconnect(T *t, const F &f)
{
std::lock_guard lock(mutex);
auto p = Slot<T, F>(t, f);
auto it = std::find_if(slots.begin(), slots.end(), [&](const auto *l)
{
if (!p.get().has_value() || !l->get().has_value())
{
return false;
}
return std::any_cast<T*>(p.get()) == std::any_cast<T*>(l->get()); });
if (it != slots.end())
{
delete *it;
slots.erase(it);
}
}
template <class F>
void disconnect(const F &f)
{
std::lock_guard lock(mutex);
auto p = SlotL0<F>(f);
auto it = std::find_if(slots.begin(), slots.end(), [&](const auto *l)
{
if (!p.get().has_value() || !l->get().has_value())
{
return false;
}
return std::any_cast<std::string>(p.get()) == std::any_cast<std::string>(l->get()); });
if (it != slots.end())
{
delete *it;
slots.erase(it);
}
}
void disconnectAll()
{
std::lock_guard lock(mutex);
slots.clear();
}
void emit()
{
std::lock_guard lock(mutex);
for (const auto &slot : slots)
{
auto fn = [=]()
{ slot->emit(); };
std::thread t(fn);
t.detach();
}
}
private:
std::mutex mutex;
std::list<Slot_ *> slots;
};
template <class Arg>
class Signal1
{
public:
Signal1<Arg>(){};
template <class T, class F>
void connect(T *t, const F &f)
{
std::lock_guard lock(mutex);
slots.emplace_back(new Slot1<T, F, Arg>(t, f));
}
template <class F>
void connect(const F &f)
{
std::lock_guard lock(mutex);
slots.emplace_back(new SlotL1<F, Arg>(f));
}
template <class T, class F>
void disconnect(T *t, const F &f)
{
std::lock_guard lock(mutex);
auto p = Slot1<T, F, Arg>(t, f);
auto it = std::find_if(slots.begin(), slots.end(), [&](const auto *l)
{
if (!p.get().has_value() || !l->get().has_value())
{
return false;
}
return std::any_cast<T*>(p.get()) == std::any_cast<T*>(l->get()); });
if (it != slots.end())
{
delete *it;
slots.erase(it);
}
}
template <class F>
void disconnect(const F &f)
{
std::lock_guard lock(mutex);
auto p = SlotL1<F, Arg>(f);
auto it = std::find_if(slots.begin(), slots.end(), [&](const auto *l)
{
if (!p.get().has_value() || !l->get().has_value())
{
return false;
}
return std::any_cast<std::string>(p.get()) == std::any_cast<std::string>(l->get()); });
if (it != slots.end())
{
delete *it;
slots.erase(it);
}
}
void disconnectAll()
{
std::lock_guard lock(mutex);
slots.clear();
}
void emit(Arg arg)
{
std::lock_guard lock(mutex);
for (const auto &slot : slots)
{
auto fn = [=]()
{ slot->emit(arg); };
std::thread t(fn);
t.detach();
}
}
private:
std::mutex mutex;
std::list<Slot1_<Arg> *> slots;
};
}