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@stefanmuller stefanmuller released this 31 Mar 18:59
· 1 commit to main since this release

Changelog

  • Fixed bug that prevented the texture print handling option from working properly.
  • Caution: You need to be in SOP context and viewport to trigger texture baking. Afterwards it can be rendered in Solaris/Karma
  • Only Karma CPU supported, though!
  • Added curvature vertex attribute if bevel and subd is enabled. This can be used for some advanced procedural shading, like edge wear