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Merge translate master #1068

Merged
merged 83 commits into from
Jan 25, 2025
Merged

Merge translate master #1068

merged 83 commits into from
Jan 25, 2025

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Gaxeer
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@Gaxeer Gaxeer commented Jan 25, 2025

Что этот PR делает

Вручную мержим в ветку translate после удаления файлов

Summary by Sourcery

Refactor the character and game preferences menus, removing the ServerPreferencesFetcher component and replacing it with a more efficient implementation. Update the quirks page to include a search bar. Add two new fish, the mossglob and the babbelfish, to the game, along with associated traits and behaviors. Introduce an AI-uplink brain that allows AIs to control bodies with only robotic organs. Add a new icebox ruin, Outpost 31, with associated mobs, megafauna, and loot. Refactor the chemical recipe debug machinery to use containers instead of beakers. Update the behavior of phobias to be less debilitating initially but worsen over time. Replace the carps phobia with a fish phobia. Remove the Heretic phobia. Improve the behavior of tethers and fix tether stacking issues.

New Features:

  • Add two new fish, the mossglob and babbelfish, to the game.
  • Add an AI-uplink brain, allowing AIs to control cyborg bodies.
  • Add a new icebox ruin, Outpost 31.
  • Add a search bar to the quirks page.
  • Add the ability to fish up items lost to heretic rifts.
  • Add a spooky suffix for mythril items and the wizard RPG event.
  • Add two new fish to heretic rift fishing.
  • Allow AIs to examine through their eye and dullahans through their head.
  • Allow pAIs to withdraw their candidacy.
  • Add Space Dragon role to the banning panel.
  • Add lethal shotgun shells to cargo imports.
  • Add the ability to objectify instances of objects.

Bug Fixes:

  • Fix single-use spectral instruments losing their powers before skeletonizing anyone.
  • Fix uncapped xenobio slime multiplication.
  • Fix chemical reactions not reaching their minimum required temperature or pH.
  • Fix objects with throw range 0 not being parried with baseball bats.
  • Fix word phobias occasionally being missed.
  • Fix bugs in the malf AI screen.
  • Fix a typo in the path for cavesound3.ogg.
  • Fix deluxe donk pockets being craftable without the recipe.
  • Fix chasms being compatible with explosive fishing.
  • Fix heads with brains looking debrained.
  • Fix clipboards retaining pens removed via Instant Recall.
  • Fix the Stargazer not being commandable.
  • Fix TGUI Say window appearance and functionality.

Tests:

  • Improve code for debug chem master.

tgstation-ci bot and others added 30 commits January 23, 2025 00:26
## About The Pull Request

This adds a new function for Lua scripts: `SS13.check_tick()` - it acts
pretty much exactly like the `CHECK_TICK` macro in DM.

It accepts a single argument, a boolean, which if true - it will act
like `CHECK_TICK_HIGH_PRIORITY` instead.

## Why It's Good For The Game

this function is a repeated code pattern in lua scripts, so having it in
the SS13 lua library is useful.

## Changelog
:cl:
admin: Added a new function in Lua scripting, SS13.check_tick, to avoid
causing too much lag during loops and such.
/:cl:
## About The Pull Request
This PR adds a "withdraw" button to the pAI candidacy menu, which
immediately (or near-immediately, given there's a small delay between
tgui refreshes) removes your information from the pAI device's candidate
download screen.

(The below video was recorded on a local instance of Monkestation, but
I've verified that it works exactly the same on tgstation proper too.)


https://github.com/user-attachments/assets/8508f17f-db61-4ae9-bdc8-b4214489b8b6

## Why It's Good For The Game
Being able to withdraw your candidacy means that, should you need to go
AFK or otherwise leave the game for an extended period of time, your
candidate details won't clog up the candidate download screen. Plus, you
won't frustrate players who download a pAI, only to find that they're
AFK.

## Changelog

:cl:MichiRecRoom
qol: pAIs can now withdraw their candidacy at any time. 
/:cl:
## About The Pull Request
1. Removed an errant :: in objectives list
2. Fixed height of modules selector, this fixes tgstation#89071
3. Fixed the categories loop, this fixes tgstation#86881
4. Did some stylistic code changes
5. Made a common ui component to reduce code duplication
6. Fixed a typo from a previous pr

>[!Note]
> This does not address tgstation#85999, which seems to be an issue on the DM
side.

<details>
<summary>pics</summary>

tgstation#89071 fixed
![Screenshot 2025-01-14
173954](https://github.com/user-attachments/assets/997ee3ff-4283-4b0c-a9b2-f05b68bb6fd2)

tgstation#86881 fixed
![Screenshot 2025-01-14
175903](https://github.com/user-attachments/assets/a12f493b-fc58-49aa-b9bf-a8162cc794a6)

</details>

## Why It's Good For The Game
Better ui, bug fixes

## Changelog
:cl:
fix: Fixed some bugs in the malf ai screen: one bluescreen, an extra
colon, modules view
/:cl:
## About The Pull Request
Removes uselocalstate from library admin. Did some stylistic changes as
per usual, broke the code into multiple files
## Why It's Good For The Game
useLocalstate is deprecated, I want it out of the codebase
## Changelog
N/A
## About The Pull Request

Another pretty easy conversion; this mob doesn't really do anything
except melee people and become rideable after you feed it cheese fries.
Changes in behaviour are that it will now seek out cheese fries by
itself if they happen to be lying around, and if it stays mad at you for
10 seconds it will use its powerful tentacle slap ability to hurl you
across the room, probably breaking a bone. Really just don't approach
this thing if you don't have cheese fries.

This mob basically only exists from cytology so I would be surprised if
it has existed in more than one round in the past four months.

## Why It's Good For The Game

I'm working down the remaining simple animals and a lot of them turn out
to still be quick fixes.

## Changelog

:cl:
refactor: The Cytology Vatbeast now uses the basic mob framework, please
report any unusual behaviour.
/:cl:
## About The Pull Request

adds Space Dragon, which is missing, to the banning panel as it should
already be there
## Why It's Good For The Game

makes it easier for admins
## Changelog
:cl:
admin: added Space Dragon role to the banning panel
/:cl:
## About The Pull Request

Simple animal Dark Wizard => Basic mob Dark Wizard.
This mob is I think used in literally one ruin, and very occasionally
spawned in deathmatch.
They don't really do anything except shoot you with slowing projectiles
and hit you with sticks.

I gave them a version of blink with a longer cooldown that they use when
attacked in melee range purely to make them very marginally more
wizard-like, and they will also now try to back away from you while
shooting you instead of running towards you.

They will also retaliate against anyone who attacks them including as a
response to friendly fire from other Dark Wizards, because I think it is
funny if they have very little loyalty to each other and that's a fun
thing to trigger when you are playing Doom.

Finally, we have a component called "revenge ability" which is mostly a
standin for AI responses to getting attacked. I made all existing uses
of it turn off if you're controlled by a sapient player who can hit
those buttons themselves, because they can choose when they want to use
those abilities themselves.

## Why It's Good For The Game

The march of progress is almost complete

## Changelog

:cl:
refactor: refactored some code
balance: Dark Wizards now teleport when attacked, but are more likely to
turn on their allies
/:cl:
…Revision verbs (tgstation#89099)

## About The Pull Request


![image](https://github.com/user-attachments/assets/44018d96-c88a-479b-9db0-d87b0b68b92c)

## Why It's Good For The Game

eyecandy is nice :3

## Changelog
:cl:
qol: Restyled the Who, Adminwho, and Show Server Revision verbs to be
prettier.
/:cl:
…ation#88860)

## About The Pull Request

I swear it's the last one


![image](https://github.com/user-attachments/assets/4572975f-5621-4b1d-9cbf-a3e923eac516)

### Added two new fishes to the rift pool:

![image](https://github.com/user-attachments/assets/0688d0d3-b9a1-4a98-ad61-8e47964acbc9)
#### The __mossglob__ is the Fisherman's Bane. The apex of evil. The
be-all-end-all in fisher destruction.
It is haunted. It deals toxic damage. It throws itself around. It's
coated in a deadly and hallucinogenic compound. Its mossy coating is
slippery. It revives itself. It throws itself out of aquariums. Best of
all, it is extremely easy to catch.
How do you deal with it? Well, probably by not fishing in a portal to
hell. Otherwise... good luck?
Suiciding into it empowers it by 15% and seals you inside. JOIN THE
MOSS!



![image](https://github.com/user-attachments/assets/50fb0695-08e7-4c2e-b223-ceba27dd7ffd)
#### The __babbelfish__ is a strange sort of predator, a psychic fish.
It casts a psychic aura near itself, ~~disturbing people~~ (nvm lol the
demoralizer datum is bad), killing fish nearby and then eating their
corpses.

When it dies, it emits an awesome psychic wail, which will instantly
kill all fish in audible range and severely incapacitate psy-sensitive
humans:
I can't play the ogg here but credits to grungus for it

![image](https://github.com/user-attachments/assets/657f293a-e43f-4e4a-8366-dd8f32dbb2fa)

![image](https://github.com/user-attachments/assets/adedd978-a0ff-4521-88eb-6a232cbaa177)
There is also a secret, secondary function of the babbelfish: Splitting
one in half (a terrible idea) and shoving it inside your ears will
unlock your full psychic potential, granting you psychic resistance and
grant you the ability to either understand or speak every single
language, at a terrible cost.

#### ARMS

Failing the fishing minigame while fishing in a heretical rift will now
cause the rift to tear your arm (and its fishing rod) off your joints
and greedily slurp it up. The Mansus does not care for losers. (Getting
bored and walking away while the minigame is up also counts as failure.)

However, these missing items can, in fact, be fished back up, which also
includes arms -and- heads lost normally to the rift! Not only that, but
you're able to fish up random arms of any type, presumably from other
fools across time and space.

#### This PR probably shouldn't be merged until the bug that causes
finite fish counts to not be finite is fixed. Infinite fire sharks are
bad enough...

Added ABSTRACT flag to profound_fisher fake rod.

objectify() now works with instances of objects.

Apparently snuck in a random-ass refactor to smoker lungs.

Psychic resistance now prevents the instadeath from trying to
telekinetically grasp at a opened rift.

Hallucinogenic fish with a stinger now inject their hallucinogenic
toxins.

I woudl like to preemptively apologize to ghommie
## Why It's Good For The Game

__Mossglob__
I think the game's missing a fish that's just extremely dangerous to be
around, the piscine equivalent to radioactive waste. You can't bin or
tank it, because it flies off. You can't kill it, because it's
atmos-proof and revives itself anyway. Trying to keep it on a table to
turn into disgusting mold 'slices' is a challenge in and of itself. This
fish will (not) make people think twice about fishing in hell, and give
another reason for security and command to give PSAs to not interact
with the rifts across space and time around the station, which I think
is wonderful.

__Babbelfish__
This fish punishes sloppy fishermen who hold up their catch and then
store it inside their bag for the poor fish to slowly asphixiate to
death in. The fish griefing that will happen from it will be
_wonderful_.

The organ thing is a clear reference to HHG, but it has its own twist.
You can speak all languages, or understand all languages... but rarely
both. It'll make for some silly situations where people just 'make
strange noises' at you or try to act as translator for, say, ashwalkers
or xenomorphs while being completely clueless as to what anyone is
actually saying.

__ARMS__

Arms. Arms arms. Someone asked me if rifts let you fish up arms and i
said ___IT DOES NOW___.
## Changelog
:cl:
Ghommie, carlarc, grungus
add: Added two new fish to heretic rift fishing.
add: You can now fish up arms, heads, and other items lost to heretic
rifts!
admin: objectify() now works with instances of objects. Mark a player,
then an object, and use those marks to call that global proc and you can
turn people into pre-existing items.
add: Psychic resistance now prevents the instadeath from trying to
telekinetically grasp at a opened rift.
/:cl:

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
… over xenobio (tgstation#88935)

## About The Pull Request

Basically if there's too many slimes on a single turf, the slime will
not split.

The define I set is 2 (which can change) so you can still reasonably
spam a few monkeys inside a 3x3 cell and expect the slimes to split.

Overcrowding isn't really meant to stop people from doing xenobio like
this, it's to stop instances where people add way too many monkeys and
in 30 minutes everyone's clients turn into a powerpoint when entering
xenobiology. Basically to prevent this from happening.

```
ADMIN LOG: '(thesharkenning)'/(white wolf) deleted all instances of type or subtype of /mob/living/basic/slime (979 instances deleted) 
ADMIN LOG: '(thesharkenning)'/(white wolf) deleted all instances of type or subtype of /mob/living/basic/slime (641 instances deleted) 
ADMIN LOG: '(thesharkenning)'/(white wolf) deleted all instances of type or subtype of /mob/living/basic/slime (962 instances deleted)
```

## Why It's Good For The Game

I'm sure it's hell on the server too, but it's definitely something that
makes byond cry. You don't need a whole lot of time: just a lot of
monkeys and a single slime.

## Changelog

:cl:
fix: Fixes uncapped xenobio slime multiplication which can easily result
in hundreds of slimes.
/:cl:
…8714)

## About The Pull Request
<details>
<summary> expand to spoil the fun of exploring something for yourself
</summary>

firstly, the new ruin: outpost 31
its layout is vaguely based off an official map of the Outpost 31 from
the Thing movie but i ran out of space halfway


![image](https://github.com/user-attachments/assets/6db1aa9f-40d3-4693-897b-01e32b3ee1d2)

the boss drops a keycard for the storage room that you cant get in
otherwise, containing its own special item, and other stuff probably
useful for crew
crusher loot: trophy that heals you on each hit

the ruin is guarded by like 3 flesh blobs, very resilient (and slow)
masses of flesh that deal 3 brute damage, not harmful in melee but WILL
attempt to grab and devour/assimilate you which is FAR more lethal



https://github.com/user-attachments/assets/542cc6d0-f4ee-4598-9677-a03170c6c1c3



Boss: The Thing (with creative liberties otherwise this thing would
instakill you if it was true to source material)
difficulty: medium apparently idk mining jesus beat it with 400ms or so
HP: 1800
It is a much higher ranking changeling than those infiltrating SS13
It has 3 phases, 600hp each. Depleting its phase health will turn it
invincible and it will heal back half in 10 seconds. In order to prevent
this, the two Molecular Accelerators must be overloaded by interacting
with them to blast the changeling with deadly scifi magic or whatever
they do, forcing it to shed its form further and go to the next phase.
Not necessary for phase 3 because it literally just dies then

it focuses mostly on meleeing you and making certain tiles impassable
for you with 1hp tendrils, all attacks are telegraphed so theres no dumb
instakills here

it alternates between aoe abilities and abilities 

melee behavior:
- if too far, charge at target (charges twice on phase 3)
- too close, shriek (unavailable in phase 1) (technically AOE but its
more like a melee ability you know??)
- otherwise just try to melee

Shriek: if the player is too close emit a confusing shriek that makes
them confused and drop items

aoe behavior (phase 2, 3 only):
1: Puts 4 tendrils in a line cardinally
2: Puts tendrils around itself
3. Puts a patch of tendrils around and under the target, 3x3 in phase 3
4. Phase 3 only - spits patches of acid into the air that hurt when
stepped on

_(crusher is hard ok)_


https://github.com/user-attachments/assets/cbb98209-d3f0-470d-b0e8-4e310c5b709c



unique megafauna loot for this boss is like 1 AI-Uplink brain
its like a BORIS module but for humans i think you can figure out what
that means
while in a human shell they cannot roll non-malf midrounds and cannot be
converted, and cannot be mindswapped
the human MUST have all robotic organs (minus tongue because its not in
the exosuit fab and that kinda sucks to get)
will undeploy if polymorphed



https://github.com/user-attachments/assets/abcc277a-995a-4fa7-b980-0549b6b7cf52



</details>

## Why It's Good For The Game

icebox is severely lacking in actual good ruins (fuck that one fountain
ruin)
i feel that the loot given by megafauna has been and still apparently is
exclusively to make the victor more powerful, which kinda sucks because
thats just powergaming???? the loot of this boss is more crewsided,
specifically aiding the AI in a VERY limited quantity (1), so its not
anything good for powergamers, good for crew if the AI is not rogue

## Changelog
:cl:
add: outpost 31, the icebox ruin. Also its associated mobs, and
megafauna, and loot. Im not spoiling anything, find it yourself.
/:cl:

---------

Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
## About The Pull Request

AIs can now examine things that don't have a specific shiftclick
interaction, which is solely APCs and airlocks.
Also fixes Dullahans not being able to examine through their head,
because that's a thing I found accidentally.

## Why It's Good For The Game

AIs only being able to examine things near its core has always been very
annoying, and you're currently able to examine things through security
cameras anyways so it's not like we're consistent on how much details
the cameras are able to see. This at least makes it a consistent "yes,
you can examine through cameras".
AIs also don't really have enough ShiftClick interactions to block all
of examine just for their existence.

## Changelog

:cl:
balance: AIs can now examine through their eye.
fix: Dullahans can also examine through their head again.
/:cl:

---------

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
…89166)

## About The Pull Request

this removes the arbitrary maximum of 10 chat highlights. no clue why
this was limited in the first place.

## Why It's Good For The Game

it is my god-given right to have a morbillion chat highlights and make
IE on my own computer slow to a crawl doing so

## Changelog
:cl:
qol: Removed the arbitrary limit of 10 maximum highlights.
/:cl:
…tion#88489)

## About The Pull Request
The spooky element is quite old with a lot of single-letter variables.
Had too many species typechecks, and there's an issue that's been
bothering me, so I had to bring the code a bit up to date.

Furthermore the element wasn't used anywhere but on a couple of very
rare instruments, so I've been thinking a likewise very rare fantasy
suffix (mythril and wizard rpg event) would've been cool.

## Why It's Good For The Game
This will fix tgstation#88474. I believe the single-use versions of the spectral
instruments should be spent once someone is skeletonized, not before. It
was my fault for not noticing it earlier.

## Changelog

:cl:
fix: Fixed single-use spectral instruments losing their powers before
skeletonizing anyone.
add: A very rare spooky suffix for mythril items and the wizard RPG
event.
/:cl:

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
…(boulders) (tgstation#89168)

## About The Pull Request


Set the minimum flight distance to 3 tiles for objects hit by baseball
bat parry,
so instead of the boulder being sucked into wielder when the baseball
bat hits it, it now bounces back a little.

## Why It's Good For The Game

Closes tgstation#87877
## Changelog
:cl:
fix: objects with throw_range 0 now properly parried with baseball bats
/:cl:
tgstation-ci bot and others added 21 commits January 24, 2025 10:43
…ve global procs to `cameranet` datum (tgstation#89087)

## About The Pull Request

Replace bubble sort with timsort for cameralist
Move cameralist related global procs to `cameranet` datum
Other minor code cleanup things

## Why It's Good For The Game

Cameralist reads for UIs are now more performant

## Changelog

:cl:
refactor: replace bubble sort with timsort for cameralist, move global
procs to `cameranet` datum
/:cl:
## About The Pull Request
Modularizes the comms agent ruin on icebox
only includes the actual comms agent's office part because i am tired ok
<details>
<summary>comms_luxury</summary>

(![image](https://github.com/user-attachments/assets/703d0dab-ba57-4e94-babf-9b09c4b90d86))
</details>

<details>
<summary>comms_cheap</summary>

![image](https://github.com/user-attachments/assets/cf6ad70e-d527-41b5-b90e-b2968794dc18)
</details>

and comms_standard is the previous office that was in the non
modularized map
## Why It's Good For The Game
modularized things are unique and good
## Changelog
:cl:
map: modularizes the comms agent ruin on icebox
/:cl:
## About The Pull Request

Adds a search bar to the quirks menu


![image](https://github.com/user-attachments/assets/c31f68a1-642a-4099-98a5-e516f5150514)

## Why It's Good For The Game

I hate endless scroll lists. Also I want to learn tgui. 

## Changelog



:cl:
qol: Quirk menu now has a search bar
/:cl:
…or PDA (tgstation#89177)

## About The Pull Request

Closes tgstation#88618
Head IDs now keep the large pointer effect when slotted into a PDA or
displayed as the front ID in a wallet

## Changelog
:cl:
fix: Head IDs now keep the large pointer effect when slotted into a PDA
or displayed as the front ID in a wallet
/:cl:
This pull request merges upstream/master. Resolve possible conflicts
manually and make sure all the changes are applied correctly.

## Changelog
:cl: tgstation
admin: Добавлена новая функция в Lua-скриптинге, SS13.check_tick, для
предотвращения чрезмерной нагрузки в процессе выполнения циклов и
подобных операций. <!-- Added a new function in Lua scripting,
SS13.check_tick, to avoid causing too much lag during loops and such.
(www.github.com/tgstation/tgstation/pull/89081) -->
qol: pAI теперь могут отозвать свою кандидатуру в любой момент. <!--
pAIs can now withdraw their candidacy at any time.
(www.github.com/tgstation/tgstation/pull/89120) -->
fix: Исправлены некоторые ошибки в интерфейсе malf AI: один синий экран,
лишнее двоеточие и проблемы с отображением модулей. <!-- Fixed some bugs
in the malf ai screen: one bluescreen, an extra colon, modules view
(www.github.com/tgstation/tgstation/pull/89079) -->
refactor: Cytology Vatbeast теперь basic mobы (более продвинутый ИИ),
пожалуйста, сообщайте о любом необычном поведении. <!-- The Cytology
Vatbeast now uses the basic mob framework, please report any unusual
behaviour. (www.github.com/tgstation/tgstation/pull/89158) -->
admin: Добавлена роль Space Dragon в бан панель. <!-- added Space Dragon
role to the banning panel
(www.github.com/tgstation/tgstation/pull/89159) -->
balance: Темные волшебники теперь телепортируются при атаке, но с
большей вероятностью могут атаковать своих союзников. <!-- Dark Wizards
now teleport when attacked, but are more likely to turn on their allies
(www.github.com/tgstation/tgstation/pull/89147) -->
qol: Улучшенно визуальное оформление для информации из вербов Who,
Adminwho и Show Server Revision. <!-- Restyled the Who, Adminwho, and
Show Server Revision verbs to be prettier.
(www.github.com/tgstation/tgstation/pull/89099) -->
fix: Исправлена бесконтрольная мультипликация слаймов ксенобиологии,
которая могла приводить к появлению сотен этих существ. <!-- Fixes
uncapped xenobio slime multiplication which can easily result in
hundreds of slimes. (www.github.com/tgstation/tgstation/pull/88935) -->
add: Добавлена локация outpost 31, айсбокс-руина, а также связанные с
ней мобы, мегафауна и лут. Никаких спойлеров — ищите сами. <!-- outpost
31, the icebox ruin. Also its associated mobs, and megafauna, and loot.
Im not spoiling anything, find it yourself.
(www.github.com/tgstation/tgstation/pull/88714) -->
balance: ИИ теперь могут осматривать(examine) объекты. <!-- AIs can now
examine through their eye.
(www.github.com/tgstation/tgstation/pull/89146) -->
fix: Дуллаханы могут осматривать (examine) объекты через свою голову.
<!-- Dullahans can also examine through their head again.
(www.github.com/tgstation/tgstation/pull/89146) -->
qol: Удалено произвольно установленное ограничение в 10 максимальных
выделений (highlights) в ТГчате. <!-- Removed the arbitrary limit of 10
maximum highlights. (www.github.com/tgstation/tgstation/pull/89166) -->
fix: Исправлена ошибка, из-за которой одноразовые спектральные
инструменты теряли свои способности до завершения "скелетизации" цели.
<!-- Fixed single-use spectral instruments losing their powers before
skeletonizing anyone. (www.github.com/tgstation/tgstation/pull/88489)
-->
add: Добавлен очень редкий "жуткий" суффикс для предметов из мифрила и
RPG события волшебника. <!-- A very rare spooky suffix for mythril items
and the wizard RPG event.
(www.github.com/tgstation/tgstation/pull/88489) -->
fix: Объекты с параметром throw_range 0 теперь корректно блокируются
бейсбольными битами. <!-- objects with throw_range 0 now properly
parried with baseball bats
(www.github.com/tgstation/tgstation/pull/89168) -->
qol: Срывание привязей (tethers) теперь также удаляет их маяки. <!--
Snapping tethers now also removes their beacons
(www.github.com/tgstation/tgstation/pull/89174) -->
qol: Теперь вы можете разрезать привязи, к которым вы прикреплены, даже
находясь в движении. <!-- You can now cut tethers that you're attached
to while in motion (www.github.com/tgstation/tgstation/pull/89174) -->
qol: Привязи теперь рвутся при втягивании перчаток или отключении вашего
MODsuit. <!-- Tethers now snap when you retract your gloves or disable
your MODsuit (www.github.com/tgstation/tgstation/pull/89174) -->
fix: Исправлены проблемы со "стеканием" привязей. <!-- Fixed tether
stacking issues (www.github.com/tgstation/tgstation/pull/89174) -->
qol: Палитра действий теперь не исчезает, если у вас есть активные
"плавающие" способности. (относится к HUD способностей) <!-- Action
palette no longer disappears while you have floating actions
(www.github.com/tgstation/tgstation/pull/89175) -->
fix: Словесные фобии теперь должны всегда применяться, а не
пропускаться. <!-- Word phobias should always apply now, rather than
occasionally being missed.
(www.github.com/tgstation/tgstation/pull/89162) -->
del: Удален станционный трейт дефицита продукции в торговых автоматах.
<!-- Removed vending products shortage station trait
(www.github.com/tgstation/tgstation/pull/89121) -->
fix: Химические реакции теперь могут достигать минимально необходимой
температуры/уровня pH. <!-- chemical reactions can now go all the way to
their min required temp/ph
(www.github.com/tgstation/tgstation/pull/89109) -->
code: Улучшен код для отладки хим-диспенсера. <!-- improved code for
debug chem master. (www.github.com/tgstation/tgstation/pull/89109) -->
balance: Фобии теперь стали чуть менее пагубными, однако их эффекты
усиливаются, если вы дольше находитесь вблизи объекта страха. <!--
Phobias are now somewhat less debilitating, although their effects get
worse the longer you are near a fear trigger.
(www.github.com/tgstation/tgstation/pull/89098) -->
balance: Карпофобы теперь боятся всех рыб. <!-- Carphobes are now afraid
of all fish. (www.github.com/tgstation/tgstation/pull/89098) -->
del: Фобия еретиков удалена, так как она практически не использовалась.
<!-- Remove the Heretic phobia, as it is now basically unused.
(www.github.com/tgstation/tgstation/pull/89098) -->
fix: Stargazer, форма вознесения еретика пути Космоса, снова может
корректно управляться. <!-- The Stargazer, a cosmic heretic's ascension,
can be properly commanded once more.
(www.github.com/tgstation/tgstation/pull/89068) -->
code: Базовые мобы-питомцы теперь могут нацеливаться на объекты или на
объекты и стены, используя две новые стратегии поиска цели. <!-- Basic
mob pets can now target objects, or objects and walls by using two new
targeting strategies. (www.github.com/tgstation/tgstation/pull/89068)
-->
qol: Эфириалы снова могут питаться вином. <!-- Ethereals can now live
off wine again. (www.github.com/tgstation/tgstation/pull/89108) -->
fix: Окно TGUI Say слегка изменено для чистого внешнего вида и более
плавной работы. <!-- TGUI Say window has been tweaked slightly to look
and run cleanly. (www.github.com/tgstation/tgstation/pull/88919) -->
fix: Меню настроек персонажа было значительно переработано и теперь
должно открываться быстрее. <!-- The character preferences menu has been
greatly refactored, hopefully opening faster.
(www.github.com/tgstation/tgstation/pull/89000) -->
fix: Исправлена опечатка в пути к файлу cavesound3.ogg. <!-- Typo in
path for cavesound3.ogg (www.github.com/tgstation/tgstation/pull/89181)
-->
balance: Если вы одновременно обладаете чертами, которые облегчают и
затрудняют получение ранений, они будут компенсировать друг друга. <!--
Simultaneously having traits that both make you easier and harder to
wound will now act like you have neither, resulting in you taking the
normal amount of wound damage.
(www.github.com/tgstation/tgstation/pull/89090) -->
refactor: Заменён алгоритм bubble sort на timsort для списка камер,
глобальные proc'и перенесены в `cameranet` датум. <!-- replace bubble
sort with timsort for cameralist, move global procs to `cameranet` datum
(www.github.com/tgstation/tgstation/pull/89087) -->
add: Отдел снабжения теперь может заказывать боевые патроны для
дробовика через вкладку Imports по завышенной цене. <!-- Cargo can order
lethal shotgun shells from the Imports tab, at a premium.
(www.github.com/tgstation/tgstation/pull/89125) -->
balance: На черном рынке можно заполучить обычные виды дроби, но иногда
она может быть сомнительного качества. <!-- The black market source for
buckshot can get normal types of buckshot, but some of it can be a bit
dodgy. (www.github.com/tgstation/tgstation/pull/89125) -->
balance: Дробь теперь больше сосредоточена на нанесении ранений вместо
прямого урона. Пули для дробовика (slugs) теперь имеют большее
бронепробитие, но меньший урон. <!-- Buckshot is now more wound focused
over damage. Slugs are now more armor penetration focused over damage.
(www.github.com/tgstation/tgstation/pull/89125) -->
balance: Дробовик типа "Bulldog" в остальном остался без изменений по
части урона, но получил соответствующие вышеуказанные бонусы. <!-- The
bulldog shotgun remains otherwise unchanged damage wise, but does gain
the above extra bonuses. (www.github.com/tgstation/tgstation/pull/89125)
-->
map: Модульная система руины комм-агента на Icebox обновлена. <!--
modularizes the comms agent ruin on icebox
(www.github.com/tgstation/tgstation/pull/89135) -->
qol: В меню черт характера добавлена строка поиска. <!-- Quirk menu now
has a search bar (www.github.com/tgstation/tgstation/pull/89183) -->
fix: IED теперь можно создавать, используя трубы, вырванные из земли.
<!-- IEDs can now also be crafted using pipes you have ripped up from
the ground. (www.github.com/tgstation/tgstation/pull/89096) -->
fix: ID глав теперь сохраняют эффект указателя (жирный указатель и тд.),
если вставлены в ПДА или отображены в качестве главной карты в
бумажнике. <!-- Head IDs now keep the large pointer effect when slotted
into a PDA or displayed as the front ID in a wallet
(www.github.com/tgstation/tgstation/pull/89177) -->
/:cl:

## Summary by Sourcery

Update character preferences, quirks, and jobs pages to use server
preferences. Add two new fish, the mossglob and babbelfish, to the
heretic rift. Add a new AI-uplink brain that allows AIs to control a
body with no organic internal organs. Modularize the comms agent ruin on
Icebox. Add a search bar to the quirk menu. Allow IEDs to be crafted
using pipes ripped from the ground. Fix issues with tethers, xenobio
slime multiplication, malf AI screen, and other bugs.

New Features:
- Added two new fish, the mossglob and babbelfish, to the heretic rift.
- Added a new AI-uplink brain that allows AIs to control a body with no
organic internal organs.
- Added a new function in Lua scripting, SS13.check_tick, to avoid
causing too much lag during loops and such.
- Added outpost 31, the icebox ruin. Also its associated mobs,
megafauna, and loot.
- Added a very rare spooky suffix for mythril items and the wizard RPG
event.
- Cargo can order lethal shotgun shells from the Imports tab, at a
premium.

Bug Fixes:
- Fixed some bugs in the malf AI screen: one bluescreen, an extra colon,
modules view.
- Fixes uncapped xenobio slime multiplication which can easily result in
hundreds of slimes.
- Fixed single-use spectral instruments losing their powers before
skeletonizing anyone.
- Fixed tether stacking issues.
- Fixed typo in path for cavesound3.ogg.
- Objects with throw_range 0 now properly parried with baseball bats.
- Word phobias should always apply now, rather than occasionally being
missed.
- Chemical reactions can now go all the way to their min required
temp/ph.
- Dullahans can also examine through their head again.
- The Stargazer, a cosmic heretic's ascension, can be properly commanded
once more.
- Head IDs now keep the large pointer effect when slotted into a PDA or
displayed as the front ID in a wallet.

Tests:
- Integration tests now use a cached version of BYOND.
- CI suite now collects data and sets up caches for other tasks.
@Gaxeer Gaxeer added the 📜 CL не требуется Эти изменения не влияют на игровой процесс или игроки по какой-то причине не должны о них знать label Jan 25, 2025
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@Gaxeer Gaxeer merged commit 68720b1 into ss220club:translate Jan 25, 2025
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@github-actions github-actions bot added 📝 Перевод Фаргус® Полностью на русском языке TGUI Добавление или изменение существующего интерфейса на базе фреймворка TGUI 🔉 Звук Нам скорее всего нравится как это звучит. 🖌️ Спрайты Вы заработали свою миска-рис и кошко-жена. Партия гордится вами! 🗺️ Изменение Карты В этом ПРе затронут файл не станционной карты. Может и не один. 🎸 Инструменты Мы выдаем себя за реальное сообщество разработчиков. labels Jan 25, 2025
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🎸 Инструменты Мы выдаем себя за реальное сообщество разработчиков. 🖌️ Спрайты Вы заработали свою миска-рис и кошко-жена. Партия гордится вами! 📝 Перевод Фаргус® Полностью на русском языке 📜 CL не требуется Эти изменения не влияют на игровой процесс или игроки по какой-то причине не должны о них знать 🔉 Звук Нам скорее всего нравится как это звучит. TGUI Добавление или изменение существующего интерфейса на базе фреймворка TGUI 🗺️ Изменение Карты В этом ПРе затронут файл не станционной карты. Может и не один.
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