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Estebanfer just dropped this feature in the Discord, I only added API, UI and some checks...
save_state(slot)
Save current level state to slot 1..4load_state(slot)
Load saved slotStateMemory* get_save_state(slot)
1..5I believe these state copies are invalid after unloading the current level (at least loading from next level just crashed a lot), but not cleared, so I added a thing to invalidate them on level unload. Death screen is automatically cleared if loading from UI, but I'm not even sure if that's already messing with fate too much, or should it be part of the api too...