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Releases: spelunky-fyi/modlunky2

Tracker Updates

17 Jul 05:50
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Category Tracker

  • Fix bug that could crash tracker when shutting down Spelunky
  • Fix bug that invalidated low percent when you revive from ankh while cursed/poisoned
  • Add option to always show modifiers regardless of level

Level Editor Update / Tracker Fixes

13 Jul 16:42
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Level Editor

  • New full level view which lets you see what setrooms will look like fully assembled
  • New community tile codes: eggsac, eggsac_left, eggsac_right, eggsac_top, eggsac__bottom, grub, spider, spider_hanging, skull_drop_trap, lava_pot, proto_shopkeeper, shopkeeper_clone, tadpole, ghist_present, palace_sign, critter_dungbeetle, critter_butterfly, critter_snail, critter_fish, critter_crab, critter_locust, critter_penguin, critter_firefly, critter_drone, bubble_platform, punishball, punishball_attach, giant_fly, flying_fish, crabman, spikeball_trap, spikeball_no_bounce, slidingwall, boulder, apep, apep_left, apep_right, olmite_naked, olmite_helmet, olmite_armored

full-level-preview

Trackers

  • Fixed bug that could cause trackers to sometimes close when the game is closed
  • Fixed bug in category tracker that caused category to render improperly during ending cutscenes

Thanks to @Nobledez and @mauvealerts for these contributions!

Tracker Updates

09 Jul 19:14
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Trackers

  • Trackers now support being launched, and will continue to run, even while Spel.exe is not running to allow leaving them open
  • Bug related shutdown fixed where button has gone away
  • Fixed issue related to flushing shutdown state to files when modlunky is closed

Thanks @mauvealerts for these fixes!

Tracker Update

08 Jul 14:45
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Category Tracker

  • Added support for Low% Jungle/Temple

Tracker Fixes

08 Jul 04:18
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Category Tracker

  • Fix race where bucket goes away in entity map
  • Fix bug where low% is invalidated when exiting a level while cursed/poisoned
  • Fix bug related to Low% Cosmic Ocean
    • Mattock in backlayer of moon challenge will no longer invalidate low% as long as you pick up the bow before olmec
    • Firing hou yi's bow will in approved back layers will no longer invalidate low% ever

Tracker Updates

07 Jul 20:06
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  • Trackers now write to a file in the data directory. This allows you do use a file as a source in OBS
  • Fixed bug related to accessing unordered maps when entity becomes unavailable
  • Fixed 🐈 tracker yelling (NO CO -> No CO)

Category Tracker Fixes

26 Jun 21:00
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Category Tracker

  • Fixed issue where tiamat exit didn't invalidate chain
  • Fixed issue where eggplant would invalidate low%
  • Moved eggplant to suffix

Category Tracker Improvements

26 Jun 05:37
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Category Tracker

  • Add eggplant modifier if you have eggplant crown
  • Add support for score runs
    • Pickup Plasma Cannon / True Crown changes to Score NO CO
    • If you have Hou Yi's Bow at Olmec changes to Score
    • If you exit at Hundun/Tiamat revert back to Score NO CO
  • Speedrun fixes
    • If you exit at Tiamat ignore co/chain and just display low/any%
    • If you exit at Hundun ignore co state and just display SC categories

Category Tracker Chain/Low Improvements

26 Jun 00:48
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Trackers

  • Renamed Chroma Key setting to Color Key based on feedback

Category Tracker

  • Added 🐈 to button
  • Increased poll interval from 100ms to 16ms to avoid missing small frame windows
  • Avoid updating text display if the text hasn't changed
  • Track low_if_chain states to allow disqualification from low% when you are disqualified from chain
    • has_chain_powerup
    • has_mounted_qilin
    • has_swung_excalibur
    • has_fired_hou_yis_bow
    • has_swung_mattock
  • Track various states for chain disqulification
    • Before world 3:
      • if hedjet/crown/udjat: chain = True
    • On World 3:
      • if no hedjet/crown: chain = False
    • On World 4:
      • if not headwear and had_ankh: chain = False
      • if tidepool and level 4: chain = False (skipped abzu)
      • if tidepool and level 3 and not held excalibur: chain = False
      • if temple and level 3 or 4: chain = False (skipped cog or duat)
      • if temple and level 2 and not held scepter: chain = False
    • On World 5:
      • if not all headwear, had ankh, held excal/scepter, tablet: chain = False
    • On World 6, level 3:
      • if not all headwear, had ankh, held excal/scepter, tablet, held ushabti: chain = False
  • Fixed bug where no tp wouldn't show for chain disqualification

Spelunky 99

  • Added buffered line writer to help with file writing issues

Category Tracker Fixes

20 Jun 23:51
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  • Fix bug in detecting moon challenge
  • allow bow in all waddlers