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This repository was archived by the owner on May 18, 2023. It is now read-only.

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Prepare for release
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BrawlCrate/Changelog.txt

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BrawlCrate - v0.25c
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BrawlCrate - v0.26
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Copyright © 2018 - 2019 soopercool101, MarioDox, Syvkal
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BrawlBox © 2009 - 2019 Bryan Moulton, BlackJax96, libertyernie & Sammi Husky
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@@ -16,6 +16,18 @@ they be held accountable for the manner in which it is used.
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|************ BrawlCrate Change Log ************|
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===============================================
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- BrawlCrate v0.26 - (5/16/2019)
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. Metal material generation should completely match Brawl
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. Metal Texture is now saved as a property and is used when generating metals (including using AutoMetal)
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. RTSC Entries now show slot # in their name
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. Shaders now parse with a space in their name
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. Fix texture rendering to match Brawl when previewing PAT0 animations
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. Fix crash bugs on model import
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. Add various additional shortcut keys
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. Improve organization and fix typos on Model Previewer
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. MDL0 Mirroring functions now properly update the preview
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. Improve text updating for entry names
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- BrawlCrate v0.25c - (5/3/2019)
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. Spawns and Respawns now render the spawn number on top of them
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. Rich presence now shows the BrawlCrate program title on the tooltip

BrawlCrate/Program.cs

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static class Program
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{
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//Make sure this matches the tag name of the release on github exactly
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public static readonly string TagName = "BrawlCrate_v0.25c";
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public static readonly string UpdateMessage = @"Updated to BrawlCrate v0.25c! This release:
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- Fixes and improves the recent files handler (new settings are found in the settings menu)
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- PAT0 now properly respects SharedTEX0 when previewing
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- Adds numbers to spawn overlays
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- Adds a much-needed overhaul to the Canary system
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- Fixes various crashes and import bugs
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public static readonly string TagName = "BrawlCrate_v0.26";
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public static readonly string UpdateMessage = @"Updated to BrawlCrate v0.26! This release:
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- Metal material generation should completely match Brawl
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- Metal Texture is now saved as a property and is used when generating metals
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- RTSC Entries now show slot # in their name
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- Updated organization and fixed typos on the Model Previewer
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- Add various shortcut keys
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Full changelog can be found in the installation folder: " + '\n' + AppDomain.CurrentDomain.BaseDirectory + "Changelog.txt";
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BrawlCrate/Properties/AssemblyInfo.cs

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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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#if !DEBUG
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[assembly: AssemblyTitle("BrawlCrate v0.25c")]
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[assembly: AssemblyTitle("BrawlCrate v0.26")]
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#else
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[assembly: AssemblyTitle("BrawlCrate v0.26 (BETA)")]
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[assembly: AssemblyTitle("BrawlCrate v0.27 (BETA)")]
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#endif
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[assembly: AssemblyDescription("This program is provided as-is without any warranty, implied or otherwise." +
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" By using this program, the end user agrees to take full responsibility regarding its proper and lawful use." +
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.25.*")]
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[assembly: AssemblyFileVersion("0.25.4.0")]
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[assembly: AssemblyVersion("0.26.*")]
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[assembly: AssemblyFileVersion("0.26.0.0")]

BrawlLib/Properties/AssemblyInfo.cs

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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("BrawlCrateLib v0.25.4")]
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[assembly: AssemblyTitle("BrawlCrateLib v0.26")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("BrawlCrate")]
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.25.*")]
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[assembly: AssemblyFileVersion("0.25.4.0")]
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[assembly: AssemblyVersion("0.26.*")]
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[assembly: AssemblyFileVersion("0.26.0.0")]

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