diff --git a/platform/switch/zelda3.ini b/platform/switch/zelda3.ini index 70f153e1..971fddb3 100644 --- a/platform/switch/zelda3.ini +++ b/platform/switch/zelda3.ini @@ -19,8 +19,14 @@ WindowSize = 1280x720 Fullscreen = 0 # Window scale (1=100%, 2=200%, 3=300%, etc.) WindowScale = 1 + +# Use an optimized (but potentially more buggy) SNES PPU implementation NewRenderer = 1 + +# Display the world map with higher resolution EnhancedMode7 = 1 + +# Don't keep the aspect ratio IgnoreAspectRatio = 0 # Enable this option to remove the sprite limits per scan line @@ -37,8 +43,10 @@ EnableAudio = 1 # DSP frequency in samples per second (e.g. 48000, 44100, 32000, 22050, 11025) AudioFreq = 44100 + # number of separate sound channels (1=mono, 2=stereo) AudioChannels = 2 + # Audio buffer size in samples (power of 2; e.g., 4096, 2048, 1024) [try 1024 if sound is crackly]. The higher the more lag before you hear sounds. AudioSamples = 1024 @@ -46,6 +54,16 @@ AudioSamples = 1024 # Only works with 44100 hz and 2 channels EnableMSU = 0 +# The path to the MSU files. The number and the file extension are appended automatically. +MSUPath = msu/alttp_msu- + +# Remember MSU position and return back to the same position when entering +# an overworld area. (Only remembers one area) +ResumeMSU = 1 + +# Change the volume of the MSU playback, a value between 0-100 +MSUVolume = 100% + [Features] # Item switch on L/R. Also allows reordering of items in inventory by pressing Y+direction @@ -93,10 +111,10 @@ CancelBirdTravel = 0 [KeyMap] # Change what keyboard keys map to the joypad -# Order: Up, Down, Left, Right, Select, Start, A, B, X, Y, L, R +Order: Up, Down, Left, Right, Select, Start, A, B, X, Y, L, R # This default is suitable for QWERTY keyboards. -Controls = Up, Down, Left, Right, Right Shift, Return, x, z, s, a, c, v +#Controls = Up, Down, Left, Right, Right Shift, Return, x, z, s, a, c, v # This default is suitable for QWERTZ keyboards. #Controls = Up, Down, Left, Right, Right Shift, Return, x, y, s, a, c, v