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apu.h
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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef _APU_H_
#define _APU_H_
#include "../snes9x.h"
typedef void (*apu_callback) (void *);
#define SPC_SAVE_STATE_BLOCK_SIZE (1024 * 65)
#define SPC_FILE_SIZE (66048)
bool8 S9xInitAPU (void);
void S9xDeinitAPU (void);
void S9xResetAPU (void);
void S9xSoftResetAPU (void);
uint8 S9xAPUReadPort (int);
void S9xAPUWritePort (int, uint8);
void S9xAPUExecute (void);
void S9xAPUEndScanline (void);
void S9xAPUSetReferenceTime (int32);
void S9xAPUTimingSetSpeedup (int);
void S9xAPULoadState (uint8 *);
void S9xAPULoadBlarggState(uint8 *oldblock);
void S9xAPUSaveState (uint8 *);
void S9xDumpSPCSnapshot (void);
bool8 S9xSPCDump (const char *);
bool8 S9xInitSound (int);
bool8 S9xOpenSoundDevice (void);
bool8 S9xSyncSound (void);
int S9xGetSampleCount (void);
void S9xSetSoundControl (uint8);
void S9xSetSoundMute (bool8);
void S9xLandSamples (void);
void S9xClearSamples (void);
bool8 S9xMixSamples (uint8 *, int);
void S9xSetSamplesAvailableCallback (apu_callback, void *);
void S9xUpdateDynamicRate (int empty = 1, int buffer_size = 2);
#define DSP_INTERPOLATION_NONE 0
#define DSP_INTERPOLATION_LINEAR 1
#define DSP_INTERPOLATION_GAUSSIAN 2
#define DSP_INTERPOLATION_CUBIC 3
#define DSP_INTERPOLATION_SINC 4
#endif