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Makefile
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include .env
CXX = c++
CXXFLAGS = -std=c++20 -Wall -Wextra -g
LDFLAGS = -v -ldl -fsanitize=address
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
LDFLAGS += -lglfw -lpthread -lX11 -lXxf86vm -lXrandr -lXi -lvulkan
endif
ifeq ($(UNAME_S),Darwin)
GLFW_PATH = $(shell brew --prefix glfw)
CXXFLAGS += -I$(GLFW_PATH)/include
LDFLAGS += -Wl, -rpath /Users/semikim/VulkanSDK/1.3.296.0/macOS/lib -L$(GLFW_PATH)/lib -lglfw -framework Cocoa -framework Metal -framework IOKit -framework CoreVideo -lvulkan
endif
EXECUTABLE := scop
APP_DIR := Scop_App/Application
GRAPH_DIR := Scop_App/Graphics
INC_DIR := Scop_App/Includes
LIB_DIR := Scop_App/Library
MATHLIB_DIR := $(LIB_DIR)/Math
MAIN_DIR := Scop_App/main
SCOP_APP_DIR := Scop_App/App
SHADERS_DIR := Scop_App/Shaders
SRC_DIR := Scop_App/Src
OBJ_DIR := Scop_App/obj
# cpp files
INC_FILES := $(APP_DIR)/GlfwWindow.hpp \
$(GRAPH_DIR)/BasicPSO.hpp \
$(INC_DIR)/helpers.hpp \
$(INC_DIR)/KeyboardMovementController.hpp \
$(INC_DIR)/Types.hpp \
$(INC_DIR)/VulkanBuffer.hpp \
$(INC_DIR)/VulkanCommandBuffer.hpp \
$(INC_DIR)/VulkanDebug.hpp \
$(INC_DIR)/VulkanDevice.hpp \
$(INC_DIR)/VulkanInitializers.hpp \
$(INC_DIR)/VulkanInstance.hpp \
$(INC_DIR)/VulkanModel.hpp \
$(INC_DIR)/VulkanPhysicalDevice.hpp \
$(INC_DIR)/VulkanPipeline.hpp \
$(INC_DIR)/VulkanPipelineState.hpp \
$(INC_DIR)/VulkanQueue.hpp \
$(INC_DIR)/VulkanRenderer.hpp \
$(INC_DIR)/VulkanSwapChain.hpp \
$(INC_DIR)/VulkanTexture.hpp \
$(INC_DIR)/VulkanTools.hpp \
$(INC_DIR)/VulkanUtils.hpp \
$(MATHLIB_DIR)/math.hpp \
$(MATHLIB_DIR)/Matrix.hpp \
$(MATHLIB_DIR)/Vector.hpp \
$(LIB_DIR)/BmpLoader.hpp \
$(LIB_DIR)/ObjMeshLoader.hpp \
$(SCOP_APP_DIR)/Scop.hpp \
$(SCOP_APP_DIR)/ScopObject.hpp
SRC_FILES := $(APP_DIR)/GlfwWindow.cpp \
$(GRAPH_DIR)/BasicPSO.cpp \
$(SRC_DIR)/KeyboardMovementController.cpp \
$(SRC_DIR)/VulkanBuffer.cpp \
$(SRC_DIR)/VulkanCommandBuffer.cpp \
$(SRC_DIR)/VulkanDebug.cpp \
$(SRC_DIR)/VulkanDevice.cpp \
$(SRC_DIR)/VulkanInstance.cpp \
$(SRC_DIR)/VulkanModel.cpp \
$(SRC_DIR)/VulkanPhysicalDevice.cpp \
$(SRC_DIR)/VulkanPipeline.cpp \
$(SRC_DIR)/VulkanPipelineState.cpp \
$(SRC_DIR)/VulkanQueue.cpp \
$(SRC_DIR)/VulkanRenderer.cpp \
$(SRC_DIR)/VulkanSwapChain.cpp \
$(SRC_DIR)/VulkanTexture.cpp \
$(SRC_DIR)/VulkanTools.cpp \
$(SRC_DIR)/VulkanUtils.cpp \
$(MATHLIB_DIR)/math.cpp \
$(MATHLIB_DIR)/Matrix.cpp \
$(MATHLIB_DIR)/Vector.cpp \
$(LIB_DIR)/BmpLoader.cpp \
$(LIB_DIR)/ObjMeshLoader.cpp \
$(SCOP_APP_DIR)/Scop.cpp \
$(SCOP_APP_DIR)/ScopObject.cpp \
$(MAIN_DIR)/main.cpp
RED=\033[0;31m
GREEN=\033[0;32m
YELLOW=\033[0;33m
BLUE=\033[0;34m
PURPLE=\033[0;35m
NC=\033[0m
BOLD=\033[1m
EMOJI_DONE=✅
EMOJI_BUILD=🚀
EMOJI_LINK=🔗
EMOJI_CLEAN=🚽
EMOJI_ERROR=❌
LINE_SEPARATOR=$(BOLD)$(PURPLE)<====================================>$(NC)
# object files
OBJ_FILES := $(addprefix $(OBJ_DIR)/, $(notdir $(SRC_FILES:.cpp=.o)))
DEPS = $(OBJ_FILES:.o=.d)
all: $(OBJ_DIR) shaders $(EXECUTABLE)
$(EXECUTABLE): $(OBJ_FILES)
@$(CXX) $^ -o $@ $(LDFLAGS)
-include $(DEPS)
# 오브젝트 파일 디렉토리 생성 규칙
$(OBJ_DIR):
@mkdir -p $(OBJ_DIR)
# 개별 소스 파일 컴파일 규칙
$(OBJ_DIR)/%.o: $(APP_DIR)/%.cpp
@$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
$(OBJ_DIR)/%.o: $(GRAPH_DIR)/%.cpp
@$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.cpp
@$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
$(OBJ_DIR)/%.o: $(MATHLIB_DIR)/%.cpp
@$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
$(OBJ_DIR)/%.o: $(LIB_DIR)/%.cpp
@$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
$(OBJ_DIR)/%.o: $(SCOP_APP_DIR)/%.cpp
@$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
$(OBJ_DIR)/%.o: $(MAIN_DIR)/%.cpp
@$(CXX) $(CXXFLAGS) -MMD -MP -c $< -o $@
shaders:
@echo "$(LINE_SEPARATOR)"
@echo "$(YELLOW)$(EMOJI_BUILD) Compiling shaders...$(NC)"
@cd Scop_App/shaders && bash compile.sh && echo "$(GREEN)$(EMOJI_DONE) Shaders compiled successfully!$(NC)" || echo "$(RED)$(EMOJI_ERROR) Error compiling shaders.$(NC)"
@echo "$(LINE_SEPARATOR)"
clean:
@echo "$(LINE_SEPARATOR)"
@echo "$(YELLOW)$(EMOJI_CLEAN) Cleaning...$(NC)"
@rm -f $(EXECUTABLE) $(OBJ_FILES) $(DEPS)
@rm -rf $(OBJ_DIR)
@echo "$(GREEN)$(EMOJI_DONE) Cleaned !$(NC)"
fclean: clean
@echo "$(LINE_SEPARATOR)"
@echo "$(YELLOW)$(EMOJI_CLEAN) Cleaning...$(NC)"
@rm -f $(EXECUTABLE)
@rm -rf Scop_App/shaders/*.spv
re: fclean shaders all
debug: CXXFLAGS += -g -DDEBUG
debug: re
@echo "$(YELLOW)$(EMOJI_DONE) Debug mode activated:\n"
.PHONY: all fclean clean shaders