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README.MD

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A vanilla shaderpack

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My attempt to create a decent looking shader using the vanilla pipeline.

Features:

  • Screen-space AO
  • Shadow mapping
  • Volumetric fog
  • Atmospheric scattering
  • Bloom
  • Screen-space reflections
  • PBR material support: smoothness, normal mapping, ao, emissiveness, reflectance, sss, generic metals.
  • Temporal AA
  • Directional lightmap
  • Water waves

Screenshots

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