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radio.go
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package component
import (
"fmt"
"github.com/jroimartin/gocui"
)
const (
uncheckRadioButton = "\u25ef"
checkedRadioButton = "\u25c9"
)
// Mode radio mode
type Mode int
const (
// VerticalMode display radio button vertical
VerticalMode Mode = iota
// SplitMode display radio button split
SplitMode
)
// Radio struct
type Radio struct {
*gocui.Gui
label string
active int
options []*option
handlers Handlers
ctype ComponentType
mode Mode
*Position
*Attributes
}
type option struct {
name string
unCheck string
checked string
isChecked bool
*Position
*Attributes
}
// NewRadio new radio
func NewRadio(gui *gocui.Gui, label string, x, y, w int) *Radio {
p := &Position{
X: x,
Y: y,
W: x + w + 1,
H: y + 2,
}
r := &Radio{
Gui: gui,
label: label,
handlers: make(Handlers),
ctype: TypeRadio,
mode: VerticalMode,
Position: p,
Attributes: &Attributes{
textColor: gocui.ColorYellow | gocui.AttrBold,
textBgColor: gocui.ColorDefault,
},
}
r.AddHandler(gocui.KeyArrowDown, r.nextRadio).
AddHandler(gocui.KeyTab, r.nextRadio).
AddHandler(gocui.KeyArrowUp, r.preRadio).
AddHandler(gocui.KeyArrowRight, r.nextRadio).
AddHandler(gocui.KeyArrowLeft, r.preRadio).
AddHandler(gocui.KeyEnter, r.Check).
AddHandler(gocui.KeySpace, r.Check)
return r
}
func newOption(name string, x, y int) *option {
return &option{
name: name,
unCheck: fmt.Sprintf("%s %s", uncheckRadioButton, name),
checked: fmt.Sprintf("%s %s", checkedRadioButton, name),
isChecked: false,
Position: &Position{
X: x,
Y: y,
W: x + len(name) + 3,
H: y + 2,
},
Attributes: &Attributes{
textColor: gocui.ColorWhite,
textBgColor: gocui.ColorDefault,
hilightColor: gocui.ColorBlue | gocui.AttrBold,
hilightBgColor: gocui.ColorDefault,
},
}
}
// SetMode set mode SplitMode or VerticalMode
func (r *Radio) SetMode(mode Mode) *Radio {
r.mode = mode
return r
}
// AddHandler add handler
func (r *Radio) AddHandler(key Key, handler Handler) *Radio {
r.handlers[key] = handler
return r
}
// AddOptions add options
func (r *Radio) AddOptions(names ...string) *Radio {
for _, name := range names {
r.AddOption(name)
}
return r
}
// AddOption add option
func (r *Radio) AddOption(name string) *Radio {
if len(r.options) == 0 {
return r.addOptionWithMode(name, SplitMode)
}
return r.addOptionWithMode(name, r.mode)
}
func (r *Radio) addOptionWithMode(name string, mode Mode) *Radio {
p := r.Position
optLen := len(r.options)
if optLen != 0 {
p = r.options[optLen-1].Position
}
var opt *option
switch mode {
case SplitMode:
opt = newOption(name, p.W, p.Y)
r.options = append(r.options, opt)
if opt.W > r.W {
r.W = opt.W
}
case VerticalMode:
opt = newOption(name, p.X, p.H-1)
r.options = append(r.options, opt)
if opt.H > r.H {
r.H = opt.H
}
if opt.W > r.W {
r.W = opt.W
}
}
return r
}
// GetLabel get radio label
func (r *Radio) GetLabel() string {
return r.label
}
// GetSelected get selected radio
func (r *Radio) GetSelected() string {
return r.options[r.active].name
}
// GetPosition get radio position
func (r *Radio) GetPosition() *Position {
return r.Position
}
// GetType get component type
func (r *Radio) GetType() ComponentType {
return r.ctype
}
// Focus focus to radio
func (r *Radio) Focus() {
if len(r.options) != 0 {
r.Gui.Cursor = false
v, _ := r.Gui.SetCurrentView(r.options[r.active].name)
v.Highlight = true
}
}
// UnFocus un focus radio
func (r *Radio) UnFocus() {
if len(r.options) != 0 {
v, _ := r.Gui.SetCurrentView(r.options[r.active].name)
v.Highlight = false
}
}
// Check check radio button
func (r *Radio) Check(g *gocui.Gui, v *gocui.View) error {
for _, opt := range r.options {
if v, err := r.View(opt.name); err == nil {
v.Clear()
fmt.Fprint(v, opt.unCheck)
}
opt.isChecked = false
}
r.options[r.active].isChecked = true
v.Clear()
fmt.Fprint(v, r.options[r.active].checked)
return nil
}
// IsChecked return check state
func (r *Radio) IsChecked() bool {
return r.options[r.active].isChecked
}
// Draw draw radio
func (r *Radio) Draw() {
if v, err := r.Gui.SetView(r.label, r.X, r.Y, r.W, r.H); err != nil {
if err != gocui.ErrUnknownView {
panic(err)
}
v.Frame = false
v.FgColor = r.textColor
v.BgColor = r.textBgColor
fmt.Fprint(v, r.label)
}
for i, opt := range r.options {
if v, err := r.Gui.SetView(opt.name, opt.X, opt.Y, opt.W, opt.H); err != nil {
if err != gocui.ErrUnknownView {
panic(err)
}
v.Frame = false
v.FgColor = opt.textColor
v.BgColor = opt.textBgColor
v.SelFgColor = opt.hilightColor
v.SelBgColor = opt.hilightBgColor
fmt.Fprint(v, opt.unCheck)
if r.handlers != nil {
for key, handler := range r.handlers {
if err := r.Gui.SetKeybinding(opt.name, key, gocui.ModNone, handler); err != nil {
panic(err)
}
}
}
if i == 0 {
r.Focus()
r.Check(r.Gui, v)
}
}
}
}
// Close close radio
func (r *Radio) Close() {
if err := r.DeleteView(r.label); err != nil {
if err != gocui.ErrUnknownView {
panic(err)
}
}
for _, opt := range r.options {
if err := r.DeleteView(opt.name); err != nil {
if err != gocui.ErrUnknownView {
panic(err)
}
}
r.DeleteKeybindings(opt.name)
}
}
// AddHandlerOnly add handler only
func (r *Radio) AddHandlerOnly(key Key, handler Handler) {
r.handlers[key] = handler
}
func (r *Radio) nextRadio(g *gocui.Gui, v *gocui.View) error {
r.UnFocus()
r.active = (r.active + 1) % len(r.options)
r.Focus()
return nil
}
func (r *Radio) preRadio(g *gocui.Gui, v *gocui.View) error {
r.UnFocus()
if r.active-1 < 0 {
r.active = len(r.options) - 1
} else {
r.active = (r.active - 1) % len(r.options)
}
r.Focus()
return nil
}