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transformations.py
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'''
Copyright {2017} {siddhartha singh | sidd5sci@gmail.com}
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
'''
import math
def translate3d(_object_,pos):
# calculate the translations dx,dy,dz
dx = pos[0]-_object_.pos.x
dy = pos[1]-_object_.pos.y
dz = pos[2]-_object_.pos.z
#print _object_,dx,dy,dz
_object_.pos.x,_object_.pos.y,_object_.pos.z = pos
if dx!= 0 or dy!= 0 or dz!= 0:
for i in range(0,len(_object_.vertex)):
_object_.vertex[i][0] += dx
_object_.vertex[i][1] += dy
_object_.vertex[i][2] += dz
def translate3d_t(_object_,pos):
# calculate the translations dx,dy,dz
dx,dy,dz = pos
#print _object_,dx,dy,dz
_object_.pos.x += pos[0]
_object_.pos.y += pos[1]
_object_.pos.z += pos[2]
if dx!= 0 or dy!= 0 or dz!= 0:
for i in range(0,len(_object_.vertex)):
_object_.vertex[i][0] += dx
_object_.vertex[i][1] += dy
_object_.vertex[i][2] += dz
def rotate3d(_object_,axis,dtheta,radius = 0):
dx,dy,dz = _object_.pos.get()
translate3d_t(_object_,(-dx,-dy,-dz))
c,s = math.cos(dtheta),math.sin(dtheta)
if axis == 'x':
for i in range(0,len(_object_.vertex)):
temp = _object_.vertex[i][1]
_object_.vertex[i][1] = _object_.vertex[i][1]*c - _object_.vertex[i][2]*s
_object_.vertex[i][2] = temp*s + _object_.vertex[i][2]*c
if axis == 'y':
for i in range(0,len(_object_.vertex)):
temp = _object_.vertex[i][0]
_object_.vertex[i][0] = _object_.vertex[i][0]*c - _object_.vertex[i][2]*s
_object_.vertex[i][2] = temp*s + _object_.vertex[i][2]*c
if axis == 'z':
for i in range(0,len(_object_.vertex)):
temp = _object_.vertex[i][0]
_object_.vertex[i][0] = _object_.vertex[i][0]*c + _object_.vertex[i][1]*s
_object_.vertex[i][1] = -temp*s + _object_.vertex[i][1]*c
# translating the object to the its location
translate3d_t(_object_,(dx,dy,dz))
def rotate3d_t(_object_,axis,dtheta,radius = 0):
dx,dy,dz = _object_.pos.get()
translate3d_t(_object_,(-dx,-dy,-dz))
rotate3d(_object_,'x',-dtheta)
rotate3d(_object_,'y',-dtheta)
rotate3d(_object_,'z',dtheta)
rotate3d(_object_,'x',dtheta)
rotate3d(_object_,'y',dtheta)
# translating the object to the its location
translate3d_t(_object_,(dx,dy,dz))
def scale3d(_object_,scale):
dx,dy,dz = _object_.pos.get()
translate3d_t(_object_,(-dx,-dy,-dz))
sx,sy,sz = scale
for i in range(0,len(_object_.vertex)):
_object_.vertex[i][0] += _object_.vertex[i][0]*sx
_object_.vertex[i][1] += _object_.vertex[i][1]*sy
_object_.vertex[i][2] += _object_.vertex[i][2]*sz
translate3d_t(_object_,(dx,dy,dz))