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gl.Version_1_5.cs
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#region Copyright and License
// Copyright (c) 2013-2014 The Khronos Group Inc.
// Copyright (c) of C# port 2014 by Shinta <shintadono@googlemail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal in the Materials without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Materials, and to
// permit persons to whom the Materials are furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Materials.
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
#endregion
using System;
using System.Runtime.InteropServices;
namespace OpenGL.Core
{
using Delegates;
namespace Delegates
{
internal delegate void glGenQuery(int one, out uint id);
internal delegate void glGenQueries(int count, uint[] ids);
/// <summary>
/// Releases <paramref name="count"/> many query-IDs.
/// </summary>
/// <param name="count">Number of query-IDs to be released.</param>
/// <param name="ids">Array of query-IDs to be released.</param>
public delegate void glDeleteQueries(int count, params uint[] ids);
/// <summary>
/// Determines if a name is a query-ID.
/// </summary>
/// <param name="id">The maybe query-ID.</param>
/// <returns><b>true</b> if <paramref name="id"/> is a query-ID.</returns>
[return: MarshalAs(UnmanagedType.I1)]
public delegate bool glIsQuery(uint id);
/// <summary>
/// Delimits the boundary of a query object.
/// </summary>
/// <param name="target">A <see cref="glQueryTarget"/> specifying the type of query.</param>
/// <param name="id">The query-ID to be used.</param>
public delegate void glBeginQuery(glQueryTarget target, uint id);
/// <summary>
/// Delimits the boundary of a query object.
/// </summary>
/// <param name="target">A <see cref="glQueryTarget"/> specifying the type of query.</param>
public delegate void glEndQuery(glQueryTarget target);
/// <summary>
/// Returns the parameters of a query type.
/// </summary>
/// <param name="target">A <see cref="glQueryTarget"/> specifying the type of query.</param>
/// <param name="pname">A <see cref="glQueryParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
public delegate void glGetQueryi(glQueryTarget target, glQueryParameter pname, out int param);
/// <summary>
/// Returns the parameters of a query type.
/// </summary>
/// <param name="target">A <see cref="glQueryTarget"/> specifying the type of query.</param>
/// <param name="pname">A <see cref="glQueryParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
public delegate void glGetQueryiv(glQueryTarget target, glQueryParameter pname, int[] @params);
internal delegate void glGetQueryObjecti(uint id, glQueryObjectParameter pname, out int param);
internal delegate void glGetQueryObjectiv(uint id, glQueryObjectParameter pname, IntPtr @params);
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
public delegate void glGetQueryObjectui(uint id, glQueryObjectParameter pname, out uint param);
internal delegate void glGetQueryObjectuiv(uint id, glQueryObjectParameter pname, IntPtr @params);
/// <summary>
/// Binds a buffer object to a buffer target.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="buffer">The buffer name of the buffer object.</param>
public delegate void glBindBuffer(glBufferTarget target, uint buffer);
/// <summary>
/// Releases <paramref name="count"/> many buffer names.
/// </summary>
/// <param name="count">Number of buffer names to be released.</param>
/// <param name="buffers">Array of buffer names to be released.</param>
public delegate void glDeleteBuffers(int count, params uint[] buffers);
internal delegate void glGenBuffer(int one, out uint buffer);
internal delegate void glGenBuffers(int count, uint[] buffers);
/// <summary>
/// Determines if a name is a buffer name.
/// </summary>
/// <param name="buffer">The maybe buffer name.</param>
/// <returns><b>true</b> if <paramref name="buffer"/> is a buffer name.</returns>
[return: MarshalAs(UnmanagedType.I1)]
public delegate bool glIsBuffer(uint buffer);
internal delegate void glBufferData_32(glBufferTarget target, int size, IntPtr data, glBufferUsage usage);
internal delegate void glBufferData_64(glBufferTarget target, long size, IntPtr data, glBufferUsage usage);
internal delegate void glBufferSubData_32(glBufferTarget target, int offset, int size, IntPtr data);
internal delegate void glBufferSubData_64(glBufferTarget target, long offset, long size, IntPtr data);
internal delegate void glGetBufferSubData_32(glBufferTarget target, int offset, int size, IntPtr data);
internal delegate void glGetBufferSubData_64(glBufferTarget target, long offset, long size, IntPtr data);
/// <summary>
/// Maps a data store into client memory.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="access">A <see cref="glAccess"/> specifying the access.</param>
/// <returns>The pointer to the data. Use result with Marshal.Copy(...); to access data.</returns>
public delegate IntPtr glMapBuffer(glBufferTarget target, glAccess access);
/// <summary>
/// Releases a mapped data store.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <returns><b>true</b> unless the data store contents have become corrupt during the time the data store was mapped. If <b>false</b> is returned an application must reinitialize the data store.</returns>
[return: MarshalAs(UnmanagedType.I1)]
public delegate bool glUnmapBuffer(glBufferTarget target);
/// <summary>
/// Returns parameter of a buffer object.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="pname">A <see cref="glGetBufferParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
public delegate void glGetBufferParameteri(glBufferTarget target, glGetBufferParameter pname, out int param);
/// <summary>
/// Returns parameter of a buffer object.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="pname">A <see cref="glGetBufferParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
public delegate void glGetBufferParameteriv(glBufferTarget target, glGetBufferParameter pname, int[] @params);
/// <summary>
/// Returns the pointer to a mapped data store.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="pname">Must be <see cref="glGetBufferParameter.BUFFER_MAP_POINTER"/>.</param>
/// <param name="param">The pointer to the mapped data store.</param>
public delegate void glGetBufferPointerv(glBufferTarget target, glGetBufferParameter pname, out IntPtr param);
}
public static partial class gl
{
/// <summary>
/// Indicates if OpenGL version 1.5 is available.
/// </summary>
public static bool VERSION_1_5;
#region Delegates
private static glGenQuery _GenQuery;
private static glGenQueries _GenQueries;
/// <summary>
/// Releases multiple query-IDs at once.
/// </summary>
public static glDeleteQueries DeleteQueries;
/// <summary>
/// Determines if a name is a query-ID.
/// </summary>
public static glIsQuery IsQuery;
/// <summary>
/// Delimits the boundary of a query object.
/// </summary>
public static glBeginQuery BeginQuery;
/// <summary>
/// Delimits the boundary of a query object.
/// </summary>
public static glEndQuery EndQuery;
/// <summary>
/// Returns the parameters of a query type.
/// </summary>
public static glGetQueryi GetQueryi;
/// <summary>
/// Returns the parameters of a query type.
/// </summary>
public static glGetQueryiv GetQueryiv;
private static glGetQueryObjecti _GetQueryObjecti;
private static glGetQueryObjectiv _GetQueryObjectiv;
/// <summary>
/// Returns the parameters of a query.
/// </summary>
public static glGetQueryObjectui GetQueryObjectui;
private static glGetQueryObjectuiv _GetQueryObjectuiv;
/// <summary>
/// Binds a buffer object to a buffer target.
/// </summary>
public static glBindBuffer BindBuffer;
/// <summary>
/// Releases multiple buffer names at once.
/// </summary>
public static glDeleteBuffers DeleteBuffers;
private static glGenBuffer _GenBuffer;
private static glGenBuffers _GenBuffers;
/// <summary>
/// Determines if a name is a buffer name.
/// </summary>
public static glIsBuffer IsBuffer;
private static glBufferData_32 BufferData_32;
private static glBufferData_64 BufferData_64;
private static glBufferSubData_32 BufferSubData_32;
private static glBufferSubData_64 BufferSubData_64;
private static glGetBufferSubData_32 GetBufferSubData_32;
private static glGetBufferSubData_64 GetBufferSubData_64;
/// <summary>
/// Maps a data store into client memory.
/// </summary>
public static glMapBuffer MapBuffer;
/// <summary>
/// Releases a mapped data store.
/// </summary>
public static glUnmapBuffer UnmapBuffer;
/// <summary>
/// Returns parameter of a buffer object.
/// </summary>
public static glGetBufferParameteri GetBufferParameteri;
/// <summary>
/// Returns parameter of a buffer object.
/// </summary>
public static glGetBufferParameteriv GetBufferParameteriv;
/// <summary>
/// Returns the pointer to a mapped data store.
/// </summary>
public static glGetBufferPointerv GetBufferPointerv;
#endregion
#region Overloads
#region GenQuery&GenQueries
/// <summary>
/// Generates one query-ID and returns it.
/// </summary>
/// <returns>The new query-ID.</returns>
public static uint GenQuery()
{
uint ret;
_GenQuery(1, out ret);
return ret;
}
/// <summary>
/// Generates one query-ID and returns it.
/// </summary>
/// <param name="id">The new query-ID.</param>
public static void GenQuery(out uint id)
{
_GenQuery(1, out id);
}
/// <summary>
/// Generates <paramref name="count"/> many query-IDs and returns them as array.
/// </summary>
/// <param name="count">The number of query-IDs to be generated.</param>
/// <returns>The new query-IDs as array.</returns>
public static uint[] GenQueries(int count)
{
uint[] ret = new uint[count];
_GenQueries(count, ret);
return ret;
}
/// <summary>
/// Generates <paramref name="count"/> many query-IDs.
/// </summary>
/// <param name="count">The number of query-IDs to be generated.</param>
/// <param name="ids">The array that will receive the new query-IDs.</param>
public static void GenQueries(int count, uint[] ids)
{
_GenQueries(count, ids);
}
#endregion
#region GenBuffer(s)
/// <summary>
/// Generates one buffer name and returns it.
/// </summary>
/// <returns>The new buffer name.</returns>
public static uint GenBuffer()
{
uint ret;
_GenBuffer(1, out ret);
return ret;
}
/// <summary>
/// Generates one buffer name and returns it.
/// </summary>
/// <param name="buffer">The new buffer name.</param>
public static void GenBuffer(out uint buffer)
{
_GenBuffer(1, out buffer);
}
/// <summary>
/// Generates <paramref name="count"/> many buffer names and returns them as array.
/// </summary>
/// <param name="count">The number of buffer names to be generated.</param>
/// <returns>The new buffer names as array.</returns>
public static uint[] GenBuffers(int count)
{
uint[] ret = new uint[count];
_GenBuffers(count, ret);
return ret;
}
/// <summary>
/// Generates <paramref name="count"/> many buffer names.
/// </summary>
/// <param name="count">The number of buffer names to be generated.</param>
/// <param name="buffers">The array that will receive the new buffer names.</param>
public static void GenBuffers(int count, uint[] buffers)
{
_GenBuffers(count, buffers);
}
#endregion
#region GetQueryObjecti
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
public static void GetQueryObjecti(uint id, glQueryObjectParameter pname, out int param)
{
GetQueryObjecti(id, pname, out param);
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
public static void GetQueryObjecti(uint id, glQueryObjectParameter pname, out bool param)
{
int value;
GetQueryObjecti(id, pname, out value);
param = value != gl.FALSE;
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">Must be <see cref="glQueryObjectParameter.QUERY_TARGET"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
public static void GetQueryObjecti(uint id, glQueryObjectParameter pname, out glQueryTarget param)
{
int value;
GetQueryObjecti(id, pname, out value);
param = (glQueryTarget)value;
}
#endregion
#region GetQueryObjectiv
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value.</param>
public static void GetQueryObjectiv(uint id, glQueryObjectParameter pname, IntPtr @params)
{
_GetQueryObjectiv(id, pname, @params);
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.QUERY_BUFFER"/>.</param>
public static void GetQueryObjectiv(uint id, glQueryObjectParameter pname, int offset)
{
_GetQueryObjectiv(id, pname, (IntPtr)offset);
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.QUERY_BUFFER"/>.</param>
public static void GetQueryObjectiv(uint id, glQueryObjectParameter pname, long offset)
{
if (IntPtr.Size == 4 && ((long)offset >> 32) != 0) throw new ArgumentOutOfRangeException("offset", PlatformErrorString);
_GetQueryObjectiv(id, pname, (IntPtr)offset);
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value.</param>
public static void GetQueryObjectiv(uint id, glQueryObjectParameter pname, int[] @params)
{
GCHandle hParams = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
_GetQueryObjectiv(id, pname, hParams.AddrOfPinnedObject());
}
finally
{
hParams.Free();
}
}
#endregion
#region GetQueryObjectuiv
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value.</param>
public static void GetQueryObjectuiv(uint id, glQueryObjectParameter pname, IntPtr @params)
{
_GetQueryObjectuiv(id, pname, @params);
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.QUERY_BUFFER"/>.</param>
public static void GetQueryObjectuiv(uint id, glQueryObjectParameter pname, int offset)
{
_GetQueryObjectuiv(id, pname, (IntPtr)offset);
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.QUERY_BUFFER"/>.</param>
public static void GetQueryObjectuiv(uint id, glQueryObjectParameter pname, long offset)
{
if (IntPtr.Size == 4 && ((long)offset >> 32) != 0) throw new ArgumentOutOfRangeException("offset", PlatformErrorString);
_GetQueryObjectuiv(id, pname, (IntPtr)offset);
}
/// <summary>
/// Returns the parameters of a query.
/// </summary>
/// <param name="id">The query-ID.</param>
/// <param name="pname">A <see cref="glQueryObjectParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value.</param>
public static void GetQueryObjectuiv(uint id, glQueryObjectParameter pname, uint[] @params)
{
GCHandle hParams = GCHandle.Alloc(@params, GCHandleType.Pinned);
try
{
_GetQueryObjectuiv(id, pname, hParams.AddrOfPinnedObject());
}
finally
{
hParams.Free();
}
}
#endregion
#region BufferData
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>IntPtr.Zero</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, IntPtr data, glBufferUsage usage)
{
if (IntPtr.Size == 4) BufferData_32(target, size, data, usage);
else BufferData_64(target, size, data, usage);
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>IntPtr.Zero</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, IntPtr data, glBufferUsage usage)
{
if (IntPtr.Size == 4)
{
if (((long)size >> 32) != 0) throw new ArgumentOutOfRangeException("size", PlatformErrorString);
BufferData_32(target, (int)size, data, usage);
}
else BufferData_64(target, size, data, usage);
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, byte[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, byte[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, sbyte[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, sbyte[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, short[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, short[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, ushort[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, ushort[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, int[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, int[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, uint[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, uint[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, long[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, long[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, ulong[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, ulong[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, float[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, float[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, int size, double[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
/// <summary>
/// Creates a data store (and loads data into it).
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="size">The size of the data store in bytes.</param>
/// <param name="data">The data that will be loaded, or <b>null</b> if nothing is to be loaded.</param>
/// <param name="usage">A <see cref="glBufferUsage"/> specifying the usage of the data store.</param>
public static void BufferData(glBufferTarget target, long size, double[] data, glBufferUsage usage)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferData(target, size, h.AddrOfPinnedObject(), usage);
}
finally
{
h.Free();
}
}
#endregion
#region BufferSubData
/// <summary>
/// Updates a subset of a data store.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="offset">The offset in bytes into the data store.</param>
/// <param name="size">The size of the data store region in bytes.</param>
/// <param name="data">The data that will be loaded.</param>
public static void BufferSubData(glBufferTarget target, int offset, int size, IntPtr data)
{
if (IntPtr.Size == 4) BufferSubData_32(target, offset, size, data);
else BufferSubData_64(target, offset, size, data);
}
/// <summary>
/// Updates a subset of a data store.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="offset">The offset in bytes into the data store.</param>
/// <param name="size">The size of the data store region in bytes.</param>
/// <param name="data">The data that will be loaded.</param>
public static void BufferSubData(glBufferTarget target, long offset, long size, IntPtr data)
{
if (IntPtr.Size == 4)
{
if (((long)offset >> 32) != 0) throw new ArgumentOutOfRangeException("offset", PlatformErrorString);
if (((long)size >> 32) != 0) throw new ArgumentOutOfRangeException("size", PlatformErrorString);
BufferSubData_32(target, (int)offset, (int)size, data);
}
else BufferSubData_64(target, offset, size, data);
}
/// <summary>
/// Updates a subset of a data store.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="offset">The offset in bytes into the data store.</param>
/// <param name="size">The size of the data store region in bytes.</param>
/// <param name="data">The data that will be loaded.</param>
public static void BufferSubData(glBufferTarget target, int offset, int size, byte[] data)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
BufferSubData(target, offset, size, h.AddrOfPinnedObject());
}
finally
{
h.Free();
}
}
/// <summary>
/// Updates a subset of a data store.
/// </summary>
/// <param name="target">A <see cref="glBufferTarget"/> specifying the target.</param>
/// <param name="offset">The offset in bytes into the data store.</param>
/// <param name="size">The size of the data store region in bytes.</param>
/// <param name="data">The data that will be loaded.</param>
public static void BufferSubData(glBufferTarget target, long offset, long size, byte[] data)
{
GCHandle h = GCHandle.Alloc(data, GCHandleType.Pinned);