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gl.Version_1_0.cs
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#region Copyright and License
// Copyright (c) 2013-2014 The Khronos Group Inc.
// Copyright (c) of C# port 2014 by Shinta <shintadono@googlemail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and/or associated documentation files (the
// "Materials"), to deal in the Materials without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Materials, and to
// permit persons to whom the Materials are furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Materials.
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
#endregion
using System;
using System.Runtime.InteropServices;
namespace OpenGL.Core
{
public static partial class gl
{
/// <summary>
/// Sets what side(s) of a polygon is/are not rasterized.
/// </summary>
/// <param name="mode">A <see cref="glFace"/> specifying the face(s).</param>
[DllImport(DLLName, EntryPoint = "glCullFace")]
public static extern void CullFace(glFace mode);
/// <summary>
/// Sets the order, in which vertices are arranged, to define the front of a polygon.
/// </summary>
/// <param name="dir">A <see cref="glFrontFaceDirection"/> specifying the order.</param>
[DllImport(DLLName, EntryPoint = "glFrontFace")]
public static extern void FrontFace(glFrontFaceDirection dir);
/// <summary>
/// Controls OpenGL behavior (via hints).
/// </summary>
/// <param name="target">A <see cref="glHintTarget"/> specifying the hint.</param>
/// <param name="mode">A <see cref="glHintMode"/> specifying the mode.</param>
[DllImport(DLLName, EntryPoint = "glHint")]
public static extern void Hint(glHintTarget target, glHintMode mode);
/// <summary>
/// Sets the line width.
/// </summary>
/// <param name="width">The new line width.</param>
[DllImport(DLLName, EntryPoint = "glLineWidth")]
public static extern void LineWidth(float width);
/// <summary>
/// Sets the point size.
/// </summary>
/// <param name="size">The new point size.</param>
[DllImport(DLLName, EntryPoint = "glPointSize")]
public static extern void PointSize(float size);
/// <summary>
/// Sets the polygon rasterization mode.
/// </summary>
/// <param name="face">Must be <see cref="glFace.FRONT_AND_BACK"/>.</param>
/// <param name="mode">A <see cref="glPolygonMode"/> specifying the rasterization methode.</param>
[DllImport(DLLName, EntryPoint = "glPolygonMode")]
public static extern void PolygonMode(glFace face, glPolygonMode mode);
/// <summary>
/// Defines the scissor rectangle for all viewports.
/// </summary>
/// <param name="left">Left start position of rectangle.</param>
/// <param name="bottom">Bottom start position of rectangle.</param>
/// <param name="width">Width of rectangle.</param>
/// <param name="height">Height of rectangle.</param>
[DllImport(DLLName, EntryPoint = "glScissor")]
public static extern void Scissor(int left, int bottom, int width, int height);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameterf")]
public static extern void TexParameterf(glTextureTarget target, glTextureParameter pname, float param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set.</param>
/// <param name="params">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameterfv")]
public static extern void TexParameterfv(glTextureTarget target, glTextureParameter pname, params float[] @params);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteri")]
public static extern void TexParameteri(glTextureTarget target, glTextureParameter pname, int param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set.</param>
/// <param name="params">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteriv")]
public static extern void TexParameteriv(glTextureTarget target, glTextureParameter pname, params int[] @params);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set. Only one of the texture filtering parameter is allowed.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteri")]
public static extern void TexParameteri(glTextureTarget target, glTextureParameter pname, glFilter param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set. Only one of the texture wrapping parameter is allowed.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteri")]
public static extern void TexParameteri(glTextureTarget target, glTextureParameter pname, glTextureWrapMode param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">Must be <see cref="glTextureParameter.TEXTURE_COMPARE_MODE"/>.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteri")]
public static extern void TexParameteri(glTextureTarget target, glTextureParameter pname, glTextureCompareMode param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">Must be <see cref="glTextureParameter.TEXTURE_COMPARE_FUNC"/>.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteri")]
public static extern void TexParameteri(glTextureTarget target, glTextureParameter pname, glFunc param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">Must be <see cref="glTextureParameter.DEPTH_STENCIL_TEXTURE_MODE"/>.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteri")]
public static extern void TexParameteri(glTextureTarget target, glTextureParameter pname, glDepthStencilTextureMode param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set. Only one of the texture swizzle parameter is allowed.</param>
/// <param name="param">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteri")]
public static extern void TexParameteri(glTextureTarget target, glTextureParameter pname, glTextureSwizzleValue param);
/// <summary>
/// Sets texture parameter for the currently bound texture.
/// </summary>
/// <param name="target">A <see cref="glTextureTarget"/> specifying the texture target.</param>
/// <param name="pname">A <see cref="glTextureParameter"/> selecting the parameter to be set. Only one of the texture swizzle parameter in allowed.</param>
/// <param name="params">The value the parameter is set to.</param>
[DllImport(DLLName, EntryPoint = "glTexParameteriv")]
public static extern void TexParameteriv(glTextureTarget target, glTextureParameter pname, params glTextureSwizzleValue[] @params);
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, IntPtr pixels);
#region Overloads for TexImage1D
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.PIXEL_UNPACK_BUFFER"/>.</param>
public static void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, int offset)
{
TexImage1D(target, level, internalformat, width, border, format, type, (IntPtr)offset);
}
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.PIXEL_UNPACK_BUFFER"/>.</param>
public static void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, long offset)
{
if (IntPtr.Size == 4 && ((long)offset >> 32) != 0) throw new ArgumentOutOfRangeException("offset", PlatformErrorString);
TexImage1D(target, level, internalformat, width, border, format, type, (IntPtr)offset);
}
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.UNSIGNED_BYTE"/>, <see cref="glPixelDataType.UNSIGNED_BYTE_3_3_2"/> or <see cref="glPixelDataType.UNSIGNED_BYTE_2_3_3_REV"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, byte[] pixels);
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.BYTE"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, sbyte[] pixels);
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.SHORT"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, short[] pixels);
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <b>glPixelDataType.UNSIGNED_SHORT*</b>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, ushort[] pixels);
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.INT"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, int[] pixels);
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <b>glPixelDataType.UNSIGNED_INT*</b>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, uint[] pixels);
/// <summary>
/// Loads a 1D texture. (For future use. Type not yet supported.)
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, long[] pixels);
/// <summary>
/// Loads a 1D texture. (For future use. Type not yet supported.)
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, ulong[] pixels);
/// <summary>
/// Loads a 1D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.FLOAT"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, float[] pixels);
/// <summary>
/// Loads a 1D texture. (For future use. Type not yet supported.)
/// </summary>
/// <param name="target">A <see cref="glTexture1DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage1D")]
public static extern void TexImage1D(glTexture1DProxyTarget target, int level, glInternalFormat internalformat, int width, int border, glPixelFormat format, glPixelDataType type, double[] pixels);
#endregion
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, IntPtr pixels);
#region Overloads for TexImage2D
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.PIXEL_UNPACK_BUFFER"/>.</param>
public static void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, int offset)
{
TexImage2D(target, level, internalformat, width, height, border, format, type, (IntPtr)offset);
}
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.PIXEL_UNPACK_BUFFER"/>.</param>
public static void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, long offset)
{
if (IntPtr.Size == 4 && ((long)offset >> 32) != 0) throw new ArgumentOutOfRangeException("offset", PlatformErrorString);
TexImage2D(target, level, internalformat, width, height, border, format, type, (IntPtr)offset);
}
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.UNSIGNED_BYTE"/>, <see cref="glPixelDataType.UNSIGNED_BYTE_3_3_2"/> or <see cref="glPixelDataType.UNSIGNED_BYTE_2_3_3_REV"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, byte[] pixels);
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.BYTE"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, sbyte[] pixels);
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.SHORT"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, short[] pixels);
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <b>glPixelDataType.UNSIGNED_SHORT*</b>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, ushort[] pixels);
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.INT"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, int[] pixels);
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <b>glPixelDataType.UNSIGNED_INT*</b>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, uint[] pixels);
/// <summary>
/// Loads a 2D texture. (For future use. Type not yet supported.)
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, long[] pixels);
/// <summary>
/// Loads a 2D texture. (For future use. Type not yet supported.)
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, ulong[] pixels);
/// <summary>
/// Loads a 2D texture.
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in. Must be <see cref="glPixelDataType.FLOAT"/>.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, float[] pixels);
/// <summary>
/// Loads a 2D texture. (For future use. Type not yet supported.)
/// </summary>
/// <param name="target">A <see cref="glTexture2DProxyTarget"/> specifying the texture target.</param>
/// <param name="level">The level-of-detail to be filled.</param>
/// <param name="internalformat">A <see cref="glInternalFormat"/> specifying the internal format to be used.</param>
/// <param name="width">The width of the texture.</param>
/// <param name="height">The height of the texture.</param>
/// <param name="border">Must be zero for core profile.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given in.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given in.</param>
/// <param name="pixels">Pointer to the pixels.</param>
[DllImport(DLLName, EntryPoint = "glTexImage2D")]
public static extern void TexImage2D(glTexture2DProxyTarget target, int level, glInternalFormat internalformat, int width, int height, int border, glPixelFormat format, glPixelDataType type, double[] pixels);
#endregion
/// <summary>
/// Sets the draw buffer.
/// </summary>
/// <param name="buf">A <see cref="glBuffer"/> specifying the buffer(s).</param>
[DllImport(DLLName, EntryPoint = "glDrawBuffer")]
public static extern void DrawBuffer(glBuffer buf);
/// <summary>
/// Clears buffers.
/// </summary>
/// <param name="mask">A <see cref="glBufferMask"/> specifying the buffers.</param>
[DllImport(DLLName, EntryPoint = "glClear")]
public static extern void Clear(glBufferMask mask);
/// <summary>
/// Sets the clear color for color buffers.
/// </summary>
/// <param name="red">Red value.</param>
/// <param name="green">Green value.</param>
/// <param name="blue">Blue value.</param>
/// <param name="alpha">Alpha value.</param>
[DllImport(DLLName, EntryPoint = "glClearColor")]
public static extern void ClearColor(float red, float green, float blue, float alpha);
/// <summary>
/// Sets the stencil value for clear operations on stencil buffers.
/// </summary>
/// <param name="s">Stencil value.</param>
[DllImport(DLLName, EntryPoint = "glClearStencil")]
public static extern void ClearStencil(int s);
/// <summary>
/// Sets the depth value for clear operations on depth buffers.
/// </summary>
/// <param name="depth">Depth value.</param>
[DllImport(DLLName, EntryPoint = "glClearDepth")]
public static extern void ClearDepth(double depth);
/// <summary>
/// Sets the stencil mask for stencil write operations.
/// </summary>
/// <param name="mask">The bitmask.</param>
[DllImport(DLLName, EntryPoint = "glStencilMask")]
public static extern void StencilMask(uint mask);
/// <summary>
/// Sets the color mask for color write operations.
/// </summary>
/// <param name="red">Wether or not the write the red components.</param>
/// <param name="green">Wether or not the write the green components.</param>
/// <param name="blue">Wether or not the write the blue components.</param>
/// <param name="alpha">Wether or not the write the alpha components.</param>
[DllImport(DLLName, EntryPoint = "glColorMask")]
public static extern void ColorMask([MarshalAs(UnmanagedType.I1)] bool red, [MarshalAs(UnmanagedType.I1)] bool green,
[MarshalAs(UnmanagedType.I1)] bool blue, [MarshalAs(UnmanagedType.I1)] bool alpha);
/// <summary>
/// Sets the mask for depth operations.
/// </summary>
/// <param name="flag">>Wether or not the write the depth values.</param>
[DllImport(DLLName, EntryPoint = "glDepthMask")]
public static extern void DepthMask([MarshalAs(UnmanagedType.I1)] bool flag);
/// <summary>
/// Disables OpenGL capabilities.
/// </summary>
/// <param name="cap">The capability to be disabled.</param>
[DllImport(DLLName, EntryPoint = "glDisable")]
public static extern void Disable(glCapability cap);
/// <summary>
/// Enables OpenGL capabilities.
/// </summary>
/// <param name="cap">The capability to be enabled.</param>
[DllImport(DLLName, EntryPoint = "glEnable")]
public static extern void Enable(glCapability cap);
/// <summary>
/// Finishes all outstandig OpenGL operations before returning.
/// </summary>
[DllImport(DLLName, EntryPoint = "glFinish")]
public static extern void Finish();
/// <summary>
/// Forces outstandig OpenGL operations to execute.
/// </summary>
[DllImport(DLLName, EntryPoint = "glFlush")]
public static extern void Flush();
/// <summary>
/// Sets the blend function factors.
/// </summary>
/// <param name="sfactor">Factor to the source value.</param>
/// <param name="dfactor">Factor to the destination value.</param>
[DllImport(DLLName, EntryPoint = "glBlendFunc")]
public static extern void BlendFunc(glBlendFuncFactor sfactor, glBlendFuncFactor dfactor);
/// <summary>
/// Sets the logical pixel operation to perform.
/// </summary>
/// <param name="opcode">A <see cref="glLogicOpMode"/> specifying the logical operation.</param>
[DllImport(DLLName, EntryPoint = "glLogicOp")]
public static extern void LogicOp(glLogicOpMode opcode);
/// <summary>
/// Sets the stencil test function.
/// </summary>
/// <param name="func">A <see cref="glFunc"/> specifying the test function.</param>
/// <param name="refvalue">The reference value.</param>
/// <param name="mask">The bitmask for the operation.</param>
[DllImport(DLLName, EntryPoint = "glStencilFunc")]
public static extern void StencilFunc(glFunc func, int refvalue, uint mask);
/// <summary>
/// Sets the stencil operation.
/// </summary>
/// <param name="fail">A <see cref="glStencilOpMode"/> specifying the action to take when the stencil test fails.</param>
/// <param name="zfail">A <see cref="glStencilOpMode"/> specifying the action to take when the stencil test passed, but the depth test fails.</param>
/// <param name="zpass">A <see cref="glStencilOpMode"/> specifying the action to take when the stencil and depth test passes.</param>
[DllImport(DLLName, EntryPoint = "glStencilOp")]
public static extern void StencilOp(glStencilOpMode fail, glStencilOpMode zfail, glStencilOpMode zpass);
/// <summary>
/// Sets the depth test function.
/// </summary>
/// <param name="func">A <see cref="glFunc"/> specifying the test function.</param>
[DllImport(DLLName, EntryPoint = "glDepthFunc")]
public static extern void DepthFunc(glFunc func);
/// <summary>
/// Sets the parameter for pixel pack or unpack operations.
/// </summary>
/// <param name="pname">A <see cref="glPixelStoreParameter"/> specifying the parameter.</param>
/// <param name="param">The value.</param>
[DllImport(DLLName, EntryPoint = "glPixelStoref")]
public static extern void PixelStoref(glPixelStoreParameter pname, float param);
/// <summary>
/// Sets the parameter for pixel pack or unpack operations.
/// </summary>
/// <param name="pname">A <see cref="glPixelStoreParameter"/> specifying the parameter.</param>
/// <param name="param">The value.</param>
[DllImport(DLLName, EntryPoint = "glPixelStorei")]
public static extern void PixelStorei(glPixelStoreParameter pname, int param);
/// <summary>
/// Sets the read buffer.
/// </summary>
/// <param name="src">A <see cref="glBuffer"/> specifying the buffer(s).</param>
[DllImport(DLLName, EntryPoint = "glReadBuffer")]
public static extern void ReadBuffer(glBuffer src);
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, IntPtr pixels);
#region Overloads for ReadPixels
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.PIXEL_PACK_BUFFER"/>.</param>
public static void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, int offset)
{
ReadPixels(x, y, width, height, format, type, (IntPtr)offset);
}
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out.</param>
/// <param name="offset">The offset into the array bound to <see cref="glBufferTarget.PIXEL_PACK_BUFFER"/>.</param>
public static void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, long offset)
{
if (IntPtr.Size == 4 && ((long)offset >> 32) != 0) throw new ArgumentOutOfRangeException("offset", PlatformErrorString);
ReadPixels(x, y, width, height, format, type, (IntPtr)offset);
}
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out. Must be <see cref="glPixelDataType.UNSIGNED_BYTE"/>, <see cref="glPixelDataType.UNSIGNED_BYTE_3_3_2"/> or <see cref="glPixelDataType.UNSIGNED_BYTE_2_3_3_REV"/>.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, byte[] pixels);
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out. Must be <see cref="glPixelDataType.BYTE"/>.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, sbyte[] pixels);
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out. Must be <see cref="glPixelDataType.SHORT"/>.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, short[] pixels);
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out. Must be <b>glPixelDataType.UNSIGNED_SHORT*</b>.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, ushort[] pixels);
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out. Must be <see cref="glPixelDataType.INT"/>.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, int[] pixels);
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out. Must be <b>glPixelDataType.UNSIGNED_INT*</b>.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, uint[] pixels);
/// <summary>
/// Reads pixels form the frame buffer. (For future use. Type not yet supported.)
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, long[] pixels);
/// <summary>
/// Reads pixels form the frame buffer. (For future use. Type not yet supported.)
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, ulong[] pixels);
/// <summary>
/// Reads pixels form the frame buffer.
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out. Must be <see cref="glPixelDataType.FLOAT"/>.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, float[] pixels);
/// <summary>
/// Reads pixels form the frame buffer. (For future use. Type not yet supported.)
/// </summary>
/// <param name="x">The start position in x-direction from which to read.</param>
/// <param name="y">The start position in y-direction from which to read.</param>
/// <param name="width">The width of the rectangle to read.</param>
/// <param name="height">The height of the rectangle to read.</param>
/// <param name="format">A <see cref="glPixelFormat"/> specifying the format the pixels a given out.</param>
/// <param name="type">A <see cref="glPixelDataType"/> specifying the data type the pixels a given out.</param>
/// <param name="pixels">Pointer to the buffer for the returning data.</param>
[DllImport(DLLName, EntryPoint = "glReadPixels")]
public static extern void ReadPixels(int x, int y, int width, int height, glPixelFormat format, glPixelDataType type, double[] pixels);
#endregion
/// <summary>
/// Returns the value of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetBooleanParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
[DllImport(DLLName, EntryPoint = "glGetBooleanv")]
public static extern void GetBooleanv(glGetBooleanParameter pname, [MarshalAs(UnmanagedType.I1)] out bool param);
/// <summary>
/// Returns the value(s) of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetBooleanParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
[DllImport(DLLName, EntryPoint = "glGetBooleanv")]
public static extern void GetBooleanv(glGetBooleanParameter pname, byte[] @params);
/// <summary>
/// Returns the value(s) of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetBooleanParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
[DllImport(DLLName, EntryPoint = "glGetBooleanv")]
private static extern void GetBooleanv(glGetBooleanParameter pname, IntPtr @params);
/// <summary>
/// Returns the value(s) of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetBooleanParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
public static void GetBooleanv(glGetBooleanParameter pname, bool[] @params)
{
GCHandle pin = GCHandle.Alloc(@params, GCHandleType.Pinned);
GetBooleanv(pname, pin.AddrOfPinnedObject());
pin.Free();
}
/// <summary>
/// Returns the value of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetFloatParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
[DllImport(DLLName, EntryPoint = "glGetDoublev")]
public static extern void GetDoublev(glGetFloatParameter pname, out double param);
/// <summary>
/// Returns the value(s) of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetFloatParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
[DllImport(DLLName, EntryPoint = "glGetDoublev")]
public static extern void GetDoublev(glGetFloatParameter pname, double[] @params);
/// <summary>
/// Returns the error code.
/// </summary>
/// <returns>A <see cref="glErrorCode"/> specifying the error.</returns>
[DllImport(DLLName, EntryPoint = "glGetError")]
public static extern glErrorCode GetError();
/// <summary>
/// Returns the value of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetFloatParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
[DllImport(DLLName, EntryPoint = "glGetFloatv")]
public static extern void GetFloatv(glGetFloatParameter pname, out float param);
/// <summary>
/// Returns the value(s) of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetFloatParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
[DllImport(DLLName, EntryPoint = "glGetFloatv")]
public static extern void GetFloatv(glGetFloatParameter pname, float[] @params);
/// <summary>
/// Returns the value of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetIntegerParameter"/> specifying the parameter.</param>
/// <param name="param">Returns the requested value.</param>
[DllImport(DLLName, EntryPoint = "glGetIntegerv")]
public static extern void GetIntegerv(glGetIntegerParameter pname, out int param);
/// <summary>
/// Returns the value(s) of a parameter.
/// </summary>
/// <param name="pname">A <see cref="glGetIntegerParameter"/> specifying the parameter.</param>
/// <param name="params">Returns the requested value(s).</param>
[DllImport(DLLName, EntryPoint = "glGetIntegerv")]
public static extern void GetIntegerv(glGetIntegerParameter pname, int[] @params);
[DllImport(DLLName, EntryPoint = "glGetString")]
private static extern IntPtr GetStringAsIntPtr(glGetStringParameter pname);
/// <summary>
/// Returns the value of a parameter.
/// </summary>