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main.go
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package main
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
)
const (
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 800
)
var elements []*Element
var bulletPool []*Element
func main() {
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
fmt.Println("failed in initializing SDL:", err)
return
}
window, err := sdl.CreateWindow(
"Galaxiga",
sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
sdl.WINDOW_OPENGL)
if err != nil {
fmt.Println("failed in initializing window:", err)
return
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil {
fmt.Println("failed in initializing renderer:", err)
return
}
defer renderer.Destroy()
elements = append(elements, CreatePlayer(renderer))
for i := 0; i < 5; i++ {
for j := 0; j < 3; j++ {
point := Point{
x: float64(i/5)*SCREEN_WIDTH + 8.0,
y: float64(j)*16.0 + 8.0,
}
elements = append(elements, CreateFoe(renderer, point))
}
}
InitBulletPool(renderer)
for {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
return
}
}
renderer.SetDrawColor(255, 255, 255, 255)
renderer.Clear()
for _, el := range elements {
if el.active {
err = el.update()
if err != nil {
fmt.Println("failed in updating element:", err)
return
}
err = el.draw(renderer)
if err != nil {
fmt.Println("failed in drawing element:", err)
}
}
}
renderer.Present()
}
}
func InitBulletPool(renderer *sdl.Renderer) {
for i := 0; i < 30; i++ {
bul := CreateBullet(renderer)
bulletPool = append(bulletPool, bul)
elements = append(elements, bul)
}
}
func BulletFromPool() (*Element, bool) {
for _, bul := range bulletPool {
if !bul.active {
return bul, true
}
}
return nil, false
}