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Copy pathSM_FamInfo_Havoc.uc
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SM_FamInfo_Havoc.uc
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class SM_FamInfo_Havoc extends Rx_FamilyInfo_GDI_Deadeye;
DefaultProperties
{
InvManagerClass=class'SM_Inv_AdvSniper'
FamilyID="GDI"
Faction="GDI"
//DamagePointsMultiplier = 0.142857f
HealPointsMultiplier = 0.028571f
PointsForKill = 40.0f //55
MaxHealth = 100
MaxArmor = 200
Armor_Type = A_None
SpeedMultiplier = 0.9
CharacterMesh=SkeletalMesh'RX_CH_GDI_Havoc.Mesh.SK_CH_Havoc'
ArmMeshPackageName="RX_CH_Arms"
ArmMesh="RX_CH_Arms.Mesh.SK_Arms_GDI_Default"
ArmSkinPackageName="RX_CH_Arms"
PawnVoiceClass=class'Rx_Pawn_VoiceClass_GDI_Havoc'
/*PT Block Info*/
/*------------*/
BasePurchaseCost = 1000
bHighTier = true
bIsSniper = true
PT_Damage = 6
PT_Range = 6
PT_RateOfFire = 1
PT_MagazineCapacity = 2
PT_Icon = Texture2D'RenXPurchaseMenu.T_Icon_Weapon_RamjetRifle'
/*---------------*/
/***********/
/*Veterancy*/
/***********/
VPCost(0) = 30
VPCost(1) = 60
VPCost(2) = 120
VPReward(0)=5
VPReward(1)=6
VPReward(2)=8
VPReward(3)=12
//+X
Vet_HealthMod(0)=0
Vet_HealthMod(1)=25
Vet_HealthMod(2)=50
Vet_HealthMod(3)=75
//+X
Vet_SprintSpeedMod(0)=0
Vet_SprintSpeedMod(1)=0.05
Vet_SprintSpeedMod(2)=0.075
Vet_SprintSpeedMod(3)=0.1
/******************/
PowerUpClasses.Add(class'Rx_Pickup_HealthLarge');
PowerUpClasses.Add(class'Rx_Pickup_ArmourHeavy');
}