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PacMan2.py
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import math, pygame, os, zmq, sys, _thread
from scripts import map, player, menu, enemy, rocket
#ip = "192.168.60.60"
ip = "localhost"
if len(sys.argv) != 3:
print("Must have a name and id! * Sample call: python PacMan2.py <name> <id> *")
exit()
name = sys.argv[1].encode('utf-8')
id = sys.argv[2].encode('utf-8')
pygame.init()
os.environ['SDL_VIDEO_CENTERED'] = '1' #center the window on desktop
#variables to modify
numPlayers = 15
maxPlayers = 15
grid = 36
spawnPositions = [[36,36], [36*15, 36], [36, 36*20], [36*14, 36*18], [36*14, 36*12]]
#socket initialize
context = zmq.Context()
socket = context.socket(zmq.DEALER)
syncSocket = context.socket(zmq.DEALER)
socket.setsockopt(zmq.IDENTITY, id)
syncSocket.setsockopt(zmq.IDENTITY, id)
socket.connect("tcp://"+ip+":5555")
syncSocket.connect("tcp://"+ip+":6666")
poller = zmq.Poller()
poller.register(socket, zmq.POLLIN)
poller.register(syncSocket, zmq.POLLIN)
#basic variables
numMaps = math.ceil(numPlayers/maxPlayers)
gridSize = grid//numMaps
clockTickRate = 20
end = False
width = 972
widthWindow = width + 200
height = 792
checkWin = 0
#pygame basic settings
window = pygame.display.set_mode((widthWindow, height))
pygame.display.set_caption('Pac-Man?')
clock = pygame.time.Clock()
pygame.key.set_repeat()
font = pygame.font.Font("Assets/CinzelDecorative-Bold.otf", 18)
#loadResources
background = pygame.image.load('Assets/background.jpg').convert()
wall = pygame.image.load('Assets/wall-01.png').convert()
wall = pygame.transform.scale(wall,(gridSize,gridSize))
Map = map.Map(numMaps, gridSize, 'maze.txt', background, wall)
Map.drawMap()
def on_draw():
window.blit(Map.texture,(0,0))
window.blit(font.render(name, 0, menu.black), (width+50, height//4))
window.blit(player.image, (width+10, height//4))
inc = 0
#rockets
enemiesRockets.draw(window)
enemiesRockets.update()
rockets.draw(window)
rockets.update()
#enemies
enemies.draw(window)
enemies.update()
#player
players.draw(window)
players.update()
#players names
for en in enemiesNames:
if name != en[0]:
inc += 30
window.blit(font.render(en[0], 0, menu.black), (width+50, height//4 + inc))
for eny in enemies2:
if eny.id == en[1]:
window.blit(eny.image, (width+10, height//4 + inc))
def spawnEnemies(spawnPos, spawnPositions):
enemies = pygame.sprite.Group()
for enum, i in enumerate(spawnPositions):
if enum != spawnPos:
newEnemy = enemy.Enemy(str(enum), i, gridSize, Map)
enemies.add(newEnemy)
enemies2.add(newEnemy)
return enemies
def recBroadcast(socket, enemies):
while True:
enemyId, action, direction = socket.recv_multipart()
if action != b'shoot':
for en in enemies:
en.movement(enemyId, action, direction)
else:
for en in enemies:
if enemyId.decode("utf-8") == en.id:
enRocket = rocket.Rocket(en.id, direction.decode("utf-8"), [en.rect.x, en.rect.y], gridSize, Map, socket)
enemiesRockets.add(enRocket)
#mixer('Assets/40_smith_wesson_single-mike-koenig.wav')
def recSync(socket, enemies):
while True:
enemyInfo = socket.recv().decode("utf-8")
enemyInfo = eval(enemyInfo)
#print(enemyInfo)
for en in enemies2:
for i in enemyInfo:
if i[0].decode("utf-8") == en.id:
en.rect.x = int(i[1].decode("utf-8"))
en.rect.y = int(i[2].decode("utf-8"))
def mixer(archivo):
sound=pygame.mixer.Sound(archivo)
sound.play()
sound.set_volume(0.2)
def music(archivo):
pygame.mixer.music.load(archivo)
pygame.mixer.music.play(-1)
pygame.mixer.music.set_volume(0.01)
#main loop
if __name__ == '__main__':
#get an id for player
socket.send(name)
newId = socket.recv().decode("utf-8")
print ("Got spawn position {}".format(newId))
#initialize player
players = pygame.sprite.Group()
player = player.Player(newId, gridSize, Map, socket)
player.event = pygame.event.get()[0]
players.add(player)
rockets = pygame.sprite.Group()
shootRocket = ''
listRocketEnemiesCollision = []
enemiesRockets = pygame.sprite.Group()
enemies2 = pygame.sprite.Group()
#start music theme
music('Assets/TheLoomingBattle.OGG')
#menu loop
menu.menu(window, background, clock)
print ('Waiting for players...')
#start the game and spawning enemies
socket.send(b'ready')
res, enemiesNames = socket.recv_multipart()
enemiesNames = eval(enemiesNames.decode("utf-8"))
print ("Got {}".format(res))
enemies = spawnEnemies(int(newId), spawnPositions)
#Threads for multiplayer connection
_thread.start_new_thread(recBroadcast, (socket, enemies))
_thread.start_new_thread(recSync, (syncSocket, enemies))
if res == b'start':
window.blit(background, (0,0))
player.rect.x, player.rect.y = spawnPositions[int(newId)]
while not end:
#events
for event in pygame.event.get():
if event.type == pygame.QUIT:
end = True
else:
player.event = event
player.movement()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_z and len(rockets.sprites()) == 0:
mixer('Assets/40_smith_wesson_single-mike-koenig.wav')
if checkWin == 0:
socket.send_multipart([player.id.encode("utf-8"), b'shoot', player.keyState.encode("utf-8")])
shootRocket = rocket.Rocket(player.id, player.keyState, [player.rect.x, player.rect.y], gridSize, Map, socket)
rockets.add(shootRocket)
if event.key == pygame.K_SPACE and checkWin == 1:
end = True
pygame.event.clear()
#rocket collision
if shootRocket != '':
rocketCollide = pygame.sprite.spritecollide(shootRocket, enemies, False)
rocketWallCollide = pygame.sprite.spritecollide(shootRocket, Map.wallsSprites, False)
if len(rocketCollide) != 0:
shootRocket.kill()
for en in rocketCollide:
en.kill()
if len(rocketWallCollide) != 0:
shootRocket.kill()
if len(enemiesRockets) != 0:
enRocketsWithWalls = pygame.sprite.groupcollide(enemiesRockets, Map.wallsSprites, True, False)
playerRocketCollide = pygame.sprite.spritecollide(player, enemiesRockets, True)
if len(playerRocketCollide) != 0:
player.kill()
enemiesRocketCollide = pygame.sprite.groupcollide(enemies, enemiesRockets, False, False)
for col in enemiesRocketCollide.keys():
for col2 in enemiesRocketCollide[col]:
if col.id != col2.playerId:
col.kill()
col2.kill()
on_draw()
#win or lose
if len(enemies) == 0:
if len(players) != 0:
window.blit(font.render("You Win!!", 0, menu.black), (width//2 - 10, height//2))
if checkWin == 0:
socket.send(b'win')
checkWin = 1
else:
if len(players) == 0:
window.blit(font.render("You Lose", 0, menu.black), (width//2 - 10, height//2))
if len(enemies) == 1:
for won in enemies:
for en in enemiesNames:
if won.id == en[1]:
window.blit(font.render(en[0].decode("utf-8")+" Won the Game!!", 0, menu.black), (width//2 - 60, height//2 + 50))
checkWin = 1
#position sync between players
gameTime = pygame.time.get_ticks()
gameTime = gameTime // 1000
if (gameTime % (1/2)) == 0 and checkWin == 0:
syncSocket.send_multipart([player.id.encode("utf-8"), str(player.rect.x).encode("utf-8"), str(player.rect.y).encode("utf-8")])
#pygame refresh
pygame.display.flip()
clock.tick(clockTickRate)