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todo.txt
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* Stop sea model from coming through terrain models:
Instead of placing one sea model under the terrain models, put eight around
them.
* Implement path-following steering behaviour with polyline path
* Implement pathfinding algorithm, and occupied/unnocuppied grid representation
of terrain with trees, buildings, lakes etc. being occupied
* Put a blue, textured, transparent plane through the terrain as water for
lakes. If any vertex of a quad is below the level of this plane then the
quad is occupied by a lake
* Implement non-penetration steering constraint for collision spheres, for
occupied quads
* Add some buildings to the scene
* Add mavasher's birds to the scene
* Fix bug with wander steering hugging obstacles and containers
* Add GUI stuff
* Add objects for the characters to pick up