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PluginProcessor.cpp
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#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
DestructifierV2AudioProcessor::DestructifierV2AudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
)
#endif
{
}
DestructifierV2AudioProcessor::~DestructifierV2AudioProcessor()
{
}
//==============================================================================
const juce::String DestructifierV2AudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool DestructifierV2AudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool DestructifierV2AudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool DestructifierV2AudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double DestructifierV2AudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int DestructifierV2AudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int DestructifierV2AudioProcessor::getCurrentProgram()
{
return 0;
}
void DestructifierV2AudioProcessor::setCurrentProgram (int index)
{
}
const juce::String DestructifierV2AudioProcessor::getProgramName (int index)
{
return {};
}
void DestructifierV2AudioProcessor::changeProgramName (int index, const juce::String& newName)
{
}
//==============================================================================
void DestructifierV2AudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
}
void DestructifierV2AudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool DestructifierV2AudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void DestructifierV2AudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
short int p;
int ratio = 20;
float knee = 0.25f;
float threshold;
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
auto* channelData = buffer.getWritePointer (channel);
for (int sample = 0; sample < buffer.getNumSamples(); ++sample)
{
p = channelData[sample]/abs(channelData[sample]);
threshold = amount/100.0f;
switch (mode)
{
case 0: // OD
channelData[sample] += channelData[sample] * (amount/10);
break;
case 1: // Fuzz
channelData[sample] *= pow(2,(amount/10));
break;
case 2: // Bad compression
threshold = (1-threshold);
if (abs(channelData[sample]) >= threshold - knee && abs(channelData[sample]) <= threshold + knee)
{
channelData[sample] = p * ((abs(channelData[sample] - threshold)/ratio) + threshold);
}
break;
case 3: // Hard clipping
threshold = (1-threshold);
if (abs(channelData[sample]) >= (threshold))
{
channelData[sample] = channelData[sample] / abs(channelData[sample]) * (threshold);
}
break;
case 4: // Up-compression
if (abs(channelData[sample]) <= threshold)
{
channelData[sample] += p * (threshold - (abs(channelData[sample])/ratio));
}
break;
default:
break;
}
if (channelData[sample] >= 1.0f)
channelData[sample] = 1.0f;
else if (channelData[sample] <= -1.0f)
channelData[sample] = -1.0f;
}
}
}
//==============================================================================
bool DestructifierV2AudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* DestructifierV2AudioProcessor::createEditor()
{
return new DestructifierV2AudioProcessorEditor (*this);
}
//==============================================================================
void DestructifierV2AudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
destData.reset();
state.prevAmount = amount;
state.prevMode = mode;
destData.append(&state, sizeof(state));
}
void DestructifierV2AudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
const stateStruct* newData = reinterpret_cast<const stateStruct*>(data);
stateStruct prevState = newData[0];
state = prevState;
amount = state.prevAmount;
mode = state.prevMode;
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new DestructifierV2AudioProcessor();
}