From 5115b3acae30ed188e4f945cc1f289fdfb4d722f Mon Sep 17 00:00:00 2001 From: wxwisiasdf <39974089+wxwisiasdf@users.noreply.github.com> Date: Sun, 7 Jan 2024 01:06:43 +0000 Subject: [PATCH] Rebel hunter balance estimations (this makes rebels more tolerable) --- src/culture/rebels.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/culture/rebels.cpp b/src/culture/rebels.cpp index f961dc320..6e97e93a4 100644 --- a/src/culture/rebels.cpp +++ b/src/culture/rebels.cpp @@ -789,8 +789,8 @@ void sort_hunting_targets(sys::state& state, dcon::army_id ar, std::vector(ai::estimate_army_strength(state, a), 1.f); - auto bs = 0.02f * std::max(ai::estimate_army_strength(state, b), 1.f); + auto as = 0.001f * std::max(ai::estimate_army_strength(state, a), 1.f); + auto bs = 0.001f * std::max(ai::estimate_army_strength(state, b), 1.f); auto da = province::sorting_distance(state, pa, closest_prov) + as; auto db = province::sorting_distance(state, pb, closest_prov) + bs; if(da != db)