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fullconsole.patch
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Index: src/engine/console.cpp
===================================================================
--- src/engine/console.cpp (revision 6479)
+++ src/engine/console.cpp (working copy)
@@ -48,7 +48,10 @@
}
VAR(fullconsole, 0, 0, 1);
-ICOMMAND(toggleconsole, "", (), { fullconsole ^= 1; });
+ICOMMAND(toggleconsole, "", (), {
+ fullconsole ^= 1;
+ if(fullconsole) game::showscores(false);
+});
int rendercommand(int x, int y, int w)
{
@@ -67,7 +70,7 @@
VARP(miniconwidth, 0, 40, 100);
VARP(confade, 0, 30, 60);
VARP(miniconfade, 0, 30, 60);
-VARP(fullconsize, 0, 75, 100);
+VARP(fullconsize, 0, 75, 100); // unused
HVARP(confilter, 0, 0x7FFFFFF, 0x7FFFFFF);
HVARP(fullconfilter, 0, 0x7FFFFFF, 0x7FFFFFF);
HVARP(miniconfilter, 0, 0, 0x7FFFFFF);
@@ -140,18 +143,20 @@
int renderconsole(int w, int h, int abovehud) // render buffer taking into account time & scrolling
{
- int conpad = fullconsole ? 0 : FONTH/4,
- conoff = fullconsole ? FONTH : FONTH/3,
- conheight = min(fullconsole ? ((h*fullconsize/100)/FONTH)*FONTH : FONTH*consize, h - 2*(conpad + conoff)),
+ int conpad = FONTH/4,
+ conoff = FONTH/3,
conwidth = w - 2*(conpad + conoff) - (fullconsole ? 0 : game::clipconsole(w, h));
- extern void consolebox(int x1, int y1, int x2, int y2);
- if(fullconsole) consolebox(conpad, conpad, conwidth+conpad+2*conoff, conheight+conpad+2*conoff);
+ if(fullconsole)
+ {
+ drawconlines(conskip, 0, conwidth, abovehud-(conpad+conoff), conpad+conoff, fullconfilter);
+ return abovehud;
+ }
- int y = drawconlines(conskip, fullconsole ? 0 : confade, conwidth, conheight, conpad+conoff, fullconsole ? fullconfilter : confilter);
- if(!fullconsole && (miniconsize && miniconwidth))
- drawconlines(miniconskip, miniconfade, (miniconwidth*(w - 2*(conpad + conoff)))/100, min(FONTH*miniconsize, abovehud - y), conpad+conoff, miniconfilter, abovehud, -1);
- return fullconsole ? conheight + 2*(conpad + conoff) : y;
+ int conheight = min(FONTH*consize, h - 2*(conpad + conoff));
+ int y = drawconlines(conskip, confade, conwidth, conheight, conpad+conoff, confilter);
+ if(miniconsize && miniconwidth) drawconlines(miniconskip, miniconfade, (miniconwidth*(w - 2*(conpad + conoff)))/100, min(FONTH*miniconsize, abovehud - y), conpad+conoff, miniconfilter, abovehud, -1);
+ return y;
}
// keymap is defined externally in keymap.cfg
Index: src/engine/rendergl.cpp
===================================================================
--- src/engine/rendergl.cpp (revision 6479)
+++ src/engine/rendergl.cpp (working copy)
@@ -2072,6 +2072,25 @@
loopi(8) damagedirs[i] = 0;
}
+MOD(VARP, fullconalpha, 1, 50, 100);
+
+void drawfullconsoleshade(int w, int h)
+{
+ hudnotextureshader->set();
+
+ w = min(w/2, 25*FONTW);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gle::defvertex(2);
+ gle::defcolor(4);
+ gle::begin(GL_TRIANGLE_STRIP);
+ gle::attribf(w, 0); gle::attribf(0, 0, 0, 0.0f);
+ gle::attribf(0, 0); gle::attribf(0, 0, 0, fullconalpha/100.0f);
+ gle::attribf(w, h); gle::attribf(0, 0, 0, 0.0f);
+ gle::attribf(0, h); gle::attribf(0, 0, 0, fullconalpha/100.0f);
+ gle::end();
+}
+
VAR(hidestats, 0, 0, 1);
VAR(hidehud, 0, 0, 1);
@@ -2233,6 +2252,8 @@
drawdamagecompass(w, h);
}
+ if(fullconsole) drawfullconsoleshade(w, h);
+
hudshader->set();
int conw = int(w/conscale), conh = int(h/conscale), abovehud = conh - FONTH, limitgui = abovehud;
@@ -2364,8 +2385,8 @@
pushhudmatrix();
hudmatrix.scale(conscale, conscale, 1);
flushhudmatrix();
- abovehud -= rendercommand(FONTH/2, abovehud - FONTH/2, conw-FONTH);
- extern int fullconsole;
+ int commandheight = rendercommand(FONTH/2, abovehud - FONTH/2, conw-FONTH);
+ abovehud -= max(fullconsole ? FONTH : 0, commandheight);
if(!hidehud || fullconsole) renderconsole(conw, conh, abovehud - FONTH/2);
pophudmatrix();
Index: src/fpsgame/scoreboard.cpp
===================================================================
--- src/fpsgame/scoreboard.cpp (revision 6479)
+++ src/fpsgame/scoreboard.cpp (working copy)
@@ -461,14 +461,25 @@
scoreboard.render();
}
- VARFN(scoreboard, showscoreboard, 0, 0, 1, scoreboard.show(showscoreboard!=0));
-
+ int wasfullconsole = 0;
void showscores(bool on)
{
+ if(on && !wasfullconsole)
+ {
+ wasfullconsole = fullconsole;
+ fullconsole = 0;
+ }
+ if(!on)
+ {
+ if(!fullconsole && wasfullconsole) fullconsole = 1;
+ wasfullconsole = 0;
+ }
+ extern int showscoreboard;
showscoreboard = on ? 1 : 0;
scoreboard.show(on);
}
ICOMMAND(showscores, "D", (int *down), showscores(*down!=0));
+ VARFN(scoreboard, showscoreboard, 0, 0, 1, showscores(showscoreboard!=0));
VARP(hudscore, 0, 0, 1);
FVARP(hudscorescale, 1e-3f, 1.0f, 1e3f);
Index: src/shared/iengine.h
===================================================================
--- src/shared/iengine.h (revision 6479)
+++ src/shared/iengine.h (working copy)
@@ -199,6 +199,8 @@
CON_TAG_MASK = (0x7FFF << CON_TAG_SHIFT)
};
+extern int fullconsole;
+
extern void conoutf(const char *s, ...) PRINTFARGS(1, 2);
extern void conoutf(int type, const char *s, ...) PRINTFARGS(2, 3);
extern void conoutf(int type, int tag, const char *s, ...) PRINTFARGS(3, 4);
Index: src/shared/igame.h
===================================================================
--- src/shared/igame.h (revision 6479)
+++ src/shared/igame.h (working copy)
@@ -80,6 +80,7 @@
extern void readgamedata(vector<char> &extras);
extern int clipconsole(int w, int h);
extern void g3d_gamemenus();
+ extern void showscores(bool on);
extern const char *defaultcrosshair(int index);
extern int selectcrosshair(vec &color);
extern void lighteffects(dynent *d, vec &color, vec &dir);