glTFast is an open-source library for loading and rendering glTF™ (GL Transmission Format) 3D models in Unity. This is a lightweight and fast implementation compared to other glTF libraries, providing high performance even on mobile devices or low-end computers. This can be integrated with Unity's rendering engine. So we serve the Avatar Plug-in for Unity, which loads AREmoji via glTFast and provides a variety of additional features. for more details about Samsung Avatar Visit the Samsung Developer Site
Type | Version |
---|---|
Official | 4.X |
Unofficial(LATEST) | 4.0.X |
The Avatar Plug-in for Unity is validated in Unity version 2.22.2.Xf1 and may work in some higher versions.
There is a dependency on glTFast, so you need to import glTFast into your project first. Avatar Plug-in runs on glTFast v5.0.4.
Finally, import the Avatar Plug-in for Unity Package into Proejct. The easiest way to install is to download and open the Installer Package
The Avatar Plug-in for Unity automatically configures essential project settings when imported into a project. Please refer to the table below and note that project settings will change automatically.
Frature | Hierarchy | Value |
---|---|---|
Scripting Define Symbols | Player/Script Complitation | GLTFAST_SAFE |
Minimum API Level | Player/Iedntification | Android 9.0 'Pie'(API level 28) |
Normal Map Encoding | Player/Rendering | XYZ |
Scriipting Backend | Player/Configuration | IL2CPP |
Target Architectures | Player/Configuration | ARM64 |
Always Included Shaders | Graphics/Built-in Shader Settings | Add glTF/PbrMetallicRoughness |
Once The Avatar Plug-in for Unity has been imported into your project, using it is very simple. We provide samples for each feature. You can run each sample and test it out.
The Avatar Plug-in for Unity can be reviewed and modified by anyone to improve it. This allows adding or modifying features required to render glTF models in Unity. Moreover, the library is continually being developed and maintained by the Unity community, allowing users to obtain better results using the latest version of the library. Anyone with update requests for The Avatar Plug-in for Unity can contribute through the Github System. Send a “Pull Request” to jeoungjukim