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Scene Builder

Sacha Goedegebure edited this page Nov 30, 2023 · 47 revisions

Build All - POP!

Executes all operators under 'Build in Parts' at once.

Pro tip: place the operator under Quick Favorites (Q) for even faster results.

Build in Parts

Create the different scene elements separately for more control. Camera + Floor are helpful for animation. The rest are optimizations for lighting and rendering.

Camera

Adds an optimized camera to the scene and deletes the default camera. Multiple cameras can be added at any time.

Optimizes the following:

  • Location and Rotation
  • Naming 'CAM.01', 'CAM.02', etc
  • Show Name in Viewport
  • Focal Length
  • Focus Distance
  • Clip Start and Clip End
  • Passepartout Alpha

Collection 'Cameras'

Newly built cameras are automatically placed in the Outliner Collection 'Cameras', which will be created if it doesn't exist yet.

Floor

Adds a floor without shadow 'Fuzzy floor' to the scene. Deletes the default cube and replaces any existing Fuzzy floor.

NOTE: Fuzzy Floor is currently optimized for EEVEE.

Collection 'Set'

Newly built Fuzzy floor and empty object 'floor_normals' are automatically placed in the Outliner Collection 'Set', which will be created if it doesn't exist yet.

Sky

Adds a world shader 'Fuzzy World' to the scene and replaces any existing world shader.

Sun

Adds an optimized sunlight to the scene and deletes the default light. Replaces any existing 'Sun'.

Collection 'Set'

Newly built Sun is automatically placed in the Outliner Collection 'Set', which will be created if it doesn't exist yet.

Backlight

Adds an optimized sunlight to function as a backlight to the scene. Replaces any existing 'Backlight'.

Collection 'Set'

Newly built Backlight is automatically placed in the Outliner Collection 'Set', which will be created if it doesn't exist yet.

Optimize EEVEE

Changes different settings in the Render Properties.

Enables and optimizes the following:

  • Render Engine EEVEE
  • Ambient Occlusion ON
    • Distance
  • Bloom ON
    • Threshold
    • Radius
  • Depth of Field
    • Jitter Camera ON
  • Screen Space Reflections - doesn't change ON/OFF state
    • Refraction ON
    • Half Res Trace OFF
    • Trace Precision
  • Shadows
    • Cube Size
    • Cascade Size
    • Soft Shadows ON
  • Curves Shape Type 'Strip'
  • Color Management 'Filmic'
    • Exposure
    • Gamma