a raytracer written in Rust , taken from writing a raytracer in a weekend
current progress is that we are able to render a blue-to-whiote gradinet image using a camera focussed on ray Y coordinate.
we have generated the sphere colored according to its normal vectors.
we have a resulting render of normals-colored sphere with ground.
cargo run > etc/image.ppm
python convert.py etc/image.ppm > image.jpg