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rayt

a raytracer written in Rust , taken from writing a raytracer in a weekend

current progress is that we are able to render a blue-to-whiote gradinet image using a camera focussed on ray Y coordinate.

we have generated the sphere colored according to its normal vectors.

we have a resulting render of normals-colored sphere with ground.

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Workflow

cargo run > etc/image.ppm
python convert.py etc/image.ppm > image.jpg

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