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Meeting Agenda: September 18th, 2019 #53

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Lokathor opened this issue Sep 4, 2019 · 14 comments
Closed
1 of 6 tasks

Meeting Agenda: September 18th, 2019 #53

Lokathor opened this issue Sep 4, 2019 · 14 comments
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@Lokathor
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Lokathor commented Sep 4, 2019

(Regular reminder, meetings are public on Google Hangouts, info is in the repo's readme)

Action Items From Last Meeting

  • Did we put last meeting's action items in this meeting's agenda?
  • Gather info/guidance around "placement new" language feature or possible workarounds.
  • Try working with something like MyType::new_here(&mut MaybeUninit<MyType>).
  • Investigate lower level sound API
  • Contact Ready At Dawn for more info about their Rist usage, possible closer collaboration.
  • Contact Embark Studios for more info about their Rist usage, possible closer collaboration.

Agenda This Week

  • TBD, post here if you want something to get discussed.
@ozkriff ozkriff added the Meeting Meeting agendas / notes label Sep 6, 2019
@kvark
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kvark commented Sep 9, 2019

Chat! There is a bit of news from Mozilla - http://exple.tive.org/blarg/2019/09/06/forward-motion/

@Wodann
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Wodann commented Sep 9, 2019

Had a chat with RaD's CTO (Andrea Pessino) and Dan Olson, a principal engineer at Treyarch, about Rust adoption in AAA studios. Andrea Pessino expressed interest in joining our biweekly meeting to explain some of the ecosystem problems they are facing.

The main Twitter conversation thread: https://twitter.com/AndreaPessino/status/1169677656528310272

@Lokathor
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Weekend check-up: If you had any agenda items you were meaning to get on the list now is a good time, the meeting is this upcoming Wednesday.

@kvark
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kvark commented Sep 18, 2019

Sorry, I just realized I'm not able to attend on Wednesday at this time, at all. Would appreciate if we consider moving this an hour earlier, or to a different day.

@Wodann
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Wodann commented Sep 18, 2019

I'm okay with moving it to 18:00 UTC, henceforth. Maybe make that an agenda item in the next meeting?

@Lokathor
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also usually works for me, let's check with others at the meeting

@mtak-
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mtak- commented Sep 18, 2019

Is this still happening? Some folks at Brainium Studios (where I work) were planning on attending. Totally ok with the time change.

@Lokathor
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In about 30 minutes. I'll be around. If not enough people show up that's okay

@AlexEne
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AlexEne commented Sep 18, 2019

I'll be there

@distransient
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Nice meeting everyone 👍

@Lokathor
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Meeting went great! @AlexEne took notes which will be posted soon enough, and the issue for the next meeting is now available: #55

@Lokathor
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Gamedev WG Meeting: 2019-Sept-18
Your video was uploaded. Once processing is complete, your video can be found at https://youtu.be/8O8Iu1kpsOk

@Wodann
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Wodann commented Oct 1, 2019

@AlexEne Could you still post the minutes from the previous meeting?

@AlexEne
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AlexEne commented Oct 1, 2019

Meeting notes 18-09-2019

Placement new? -- Propose on the internals forum.

Sound
    Alto directly (OpenAL + layer on top).
    Cpal too much latency

Andrea Pessino would be able to join the meeting at some point.

Mobile games in rust:
    Testing with Jenkins + IOS/Android & Not running tests on mobile.
    Cannot do cargo run and target Android/IOS.
    Have to create xcode project and configure it.
    Android is the most challenging.
    Dependencies don't really work.
    Rust on mobile repo.
    Winit basically just works
    Cargo is a weak point as it has a workspace project structure and setting features on a project requires --manifest-path, before giving any features + Not enough support for custom builds.
    More fine-grained control over link arguments.
    4 Minutes full build, incremental builds 3-4 seconds.
    Compile times and killing failures and proc-macro crates.
    Link time is the worst for daily life tests. (10-12s link times)
        cprefferdynamic links to the standard library in a dynamic way.
    Turned incremental compilation off reduced link times (?)
    Debug - 40MB
    Stripped - 6MB
    Hot-reloading and DLLs.
    Cargo not set up to do DLLs that get linked at runtime
    cargo doesn't want post build args.
    cargo make (?) for next week wihtout cargo doing anything
    gfx-rs and metal backend/vulkan backend.

https://github.com/rust-lang/wg-allocators

Placement new: check how do rust-embedded do it?

Survey status?.

@AlexEne AlexEne closed this as completed Oct 1, 2019
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