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Shield and Flail Nerfs #34

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Aug 26, 2024
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14 changes: 7 additions & 7 deletions code/game/objects/items/rogueweapons/melee/flail.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,15 +17,15 @@
swingsound = BLUNTWOOSH_MED
throwforce = 5
wdefense = 0
minstr = 4
minstr = 5

/datum/intent/flail/strike
name = "strike"
blade_class = BCLASS_BLUNT
attack_verb = list("strikes", "hits")
hitsound = list('sound/combat/hits/blunt/flailhit.ogg')
chargetime = 0
penfactor = 5
penfactor = 4
icon_state = "instrike"
item_d_type = "slash"

Expand All @@ -34,18 +34,18 @@
blade_class = BCLASS_BLUNT
attack_verb = list("strikes", "hits")
hitsound = list('sound/combat/hits/blunt/flailhit.ogg')
chargetime = 5
chargetime = 6
recovery = 15
penfactor = 5
penfactor = 4
reach = 2
icon_state = "instrike"
item_d_type = "slash"

/datum/intent/flail/strike/smash
name = "smash"
chargetime = 5
chargetime = 6
no_early_release = TRUE
penfactor = 80
penfactor = 50
recovery = 10
damfactor = 1.5
chargedloop = /datum/looping_sound/flailswing
Expand Down Expand Up @@ -84,7 +84,7 @@


/obj/item/rogueweapon/flail/sflail
force = 30
force = 25
icon_state = "flail"
desc = "This is a swift, steel flail. Strikes hard and far."
smeltresult = /obj/item/ingot/steel
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/rogueweapons/shields.dm
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
resistance_flags = FLAMMABLE
can_parry = TRUE
wdefense = 15
var/coverage = 90
var/coverage = 60
parrysound = "parrywood"
attacked_sound = "parrywood"
max_integrity = 150
Expand Down
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