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play.py
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from environment.config import *
from environment.controls import Controller
from environment.tetris import Tetris
from environment.renderer import PyGameRenderer
class TetrisApp():
def __init__(self, cols, rows) -> None:
self.env = Tetris(cols, rows)
self.key_actions = {
"quit": self.quit,
"left": lambda: self.env.move(-1),
"right": lambda: self.env.move(1),
"rotate_cw":self.env.rotate,
"soft_drop":self.env.soft_drop,
"hard_drop":self.env.hard_drop,
"hold": self.env.hold,
"reset": self.env.reset,
"pause": self.pause,
"down": self.env.down,
}
self.renderer = PyGameRenderer(Config.cell_size)
self.renderer.render(self.env)
self.controller = Controller(self.key_actions)
self.controller.setEventTimer(Config.delay_id, Config.down_delay)
def quit(self):
self.exit_program = True
def pause(self):
self.env.paused = not self.env.paused
if self.env.paused:
self.controller.removeEventTimer(Config.delay_id)
else:
self.controller.setEventTimer(Config.delay_id, Config.down_delay)
def start(self):
self.exit_program = False
while not self.exit_program:
self.renderer.render(self.env)
self.controller.handleEvents()
self.renderer.wait(1)
if __name__ == '__main__':
app = TetrisApp(Config.cols, Config.rows)
app.start()