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Refactored code and tests #40

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49 changes: 47 additions & 2 deletions app/gilded-rose.ts
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ export class GildedRose {
this.items = items;
}

updateQuality() {
/*updateQuality() {
for (let i = 0; i < this.items.length; i++) {
if (this.items[i].name != 'Aged Brie' && this.items[i].name != 'Backstage passes to a TAFKAL80ETC concert') {
if (this.items[i].quality > 0) {
Expand Down Expand Up @@ -65,5 +65,50 @@ export class GildedRose {
}

return this.items;
}*/

updateQuality() {
for (let i = 0; i < this.items.length; i++) {
//first we will tacke the Sulfuras special item, as is not modified in any way
if(this.items[i].name == 'Sulfuras, Hand of Ragnaros') {
continue;

} else if (this.items[i].name == 'Aged Brie' || this.items[i].name == 'Backstage passes to a TAFKAL80ETC concert'){
//modify items that increase in quality
if(this.items[i].name == 'Aged Brie')
this.items[i].quality = Math.min(50, this.items[i].quality + 1);
else {
if(this.items[i].sellIn > 10)
this.items[i].quality ++;

else if (this.items[i].sellIn > 5 && this.items[i].sellIn <= 10)
this.items[i].quality = Math.min(50, this.items[i].quality + 2);

else if (this.items[i]. sellIn > 0 && this.items[i].sellIn <= 5)
this.items[i].quality = Math.min(50, this.items[i].quality + 3);

else
this.items[i].quality = 0;
}
this.items[i].sellIn --;

} else if (this.items[i].name.includes("Conjured")) {
//modify items that are conjured
if(this.items[i].sellIn > 0)
this.items[i].quality = Math.max(0, this.items[i].quality - 2);
else
this.items[i].quality = Math.max(0, this.items[i].quality - 4);
this.items[i].sellIn --;

} else {
//modify normal items
if(this.items[i].sellIn > 0)
this.items[i].quality = Math.max(0, this.items[i].quality - 1);
else
this.items[i].quality = Math.max(0, this.items[i].quality - 2);
this.items[i].sellIn --;
}
}
}
return this.items;
}
}
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