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game_editor.py
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import os, sys
import tkinter, tkinter.filedialog, tkinter.messagebox
import gofish
from gofish import BLACK, WHITE, EMPTY
WIDTH, HEIGHT = 621, 621
GAP = 31
NORMAL, AB, AW, AE = 0, 1, 2, 3 # Click modes
MOTD = """
NAVIGATE:
-- Arrows, Home, End, PageUp, PageDown
SWITCH TO SIBLING:
-- Tab
RETURN TO MAIN LINE:
-- Backspace
DESTROY NODE:
-- Delete
"""
# --------------------------------------------------------------------------------------
# Various utility functions...
def load_graphics():
directory = os.path.dirname(os.path.realpath(sys.argv[0]))
os.chdir(directory) # Set working dir to be same as infile.
# PhotoImages have a tendency to get garbage-collected even when they're needed.
# Avoid this by making them globals, so there's always a reference to them.
global spriteTexture
try:
spriteTexture = tkinter.PhotoImage(file = "gfx/texture_override.gif")
except:
spriteTexture = tkinter.PhotoImage(file = "gfx/texture.gif")
global textbackSprite
try:
textbackSprite = tkinter.PhotoImage(file = "gfx/textback_override.gif")
except:
textbackSprite = tkinter.PhotoImage(file = "gfx/textback.gif")
global spriteBlack; spriteBlack = tkinter.PhotoImage(file = "gfx/black.gif")
global spriteWhite; spriteWhite = tkinter.PhotoImage(file = "gfx/white.gif")
global spriteHoshi; spriteHoshi = tkinter.PhotoImage(file = "gfx/hoshi.gif")
global spriteMove; spriteMove = tkinter.PhotoImage(file = "gfx/move.gif")
global spriteVarBlack; spriteVarBlack = tkinter.PhotoImage(file = "gfx/var.gif")
global spriteVarWhite; spriteVarWhite = tkinter.PhotoImage(file = "gfx/varwhite.gif")
global spriteTriangle; spriteTriangle = tkinter.PhotoImage(file = "gfx/triangle.gif")
global spriteCircle; spriteCircle = tkinter.PhotoImage(file = "gfx/circle.gif")
global spriteSquare; spriteSquare = tkinter.PhotoImage(file = "gfx/square.gif")
global spriteMark; spriteMark = tkinter.PhotoImage(file = "gfx/mark.gif")
global markup_dict; markup_dict = {"TR": spriteTriangle, "CR": spriteCircle, "SQ": spriteSquare, "MA": spriteMark}
# --------------------------------------------------------------------------------------
# Currently everything that returns a value is outside the class...
def screen_pos_from_board_pos(x, y, boardsize):
gridsize = GAP * (boardsize - 1) + 1
margin = (WIDTH - gridsize) // 2
ret_x = (x - 1) * GAP + margin
ret_y = (y - 1) * GAP + margin
return ret_x, ret_y
def board_pos_from_screen_pos(x, y, boardsize): # Inverse of the above
gridsize = GAP * (boardsize - 1) + 1
margin = (WIDTH - gridsize) // 2
ret_x = round((x - margin) / GAP + 1)
ret_y = round((y - margin) / GAP + 1)
return ret_x, ret_y
def title_bar_string(node):
wwtm = node.what_was_the_move()
mwp = node.move_was_pass()
if wwtm is None and not mwp:
if node.parent:
title = "Empty node"
else:
title = "Root node"
else:
title = "Move {}".format(node.moves_made)
if node.parent:
if len(node.parent.children) > 1:
index = node.parent.children.index(node)
title += " [{} of {} variations]".format(index + 1, len(node.parent.children))
if mwp:
title += " (pass)"
elif wwtm:
x, y = wwtm
title += " ({})".format(gofish.english_string_from_point(x, y, node.board.boardsize))
return title
# --------------------------------------------------------------------------------------
class SGF_Board(tkinter.Canvas):
def __init__(self, owner, filename, *args, **kwargs):
tkinter.Canvas.__init__(self, owner, *args, **kwargs)
self.owner = owner
self.node = gofish.new_tree(19) # Do this now in case the load fails
self.directory = os.path.dirname(os.path.realpath(sys.argv[0]))
self.show_siblings = tkinter.IntVar(value = 0)
self.show_children = tkinter.IntVar(value = 0)
self.click_mode = tkinter.IntVar(value = NORMAL)
if filename is not None:
self.open_file(filename) # Can fail, leaving us with the tree we created above
self.node_changed()
# The show siblings / show children variables can both be off, or one of them can be on, but not both.
# Tkinter is allowed to toggle them on/off when selected, but the other one must be off in either case...
def show_siblings_was_toggled(self):
self.show_children.set(0)
self.draw_node()
def show_children_was_toggled(self):
self.show_siblings.set(0)
self.draw_node()
def set_pl(self, colour):
self.click_mode.set(NORMAL) # As a GUI intuition, a person setting PL probably wants to go back to normal stone placing
if colour == BLACK:
self.node.set_value("PL", "B")
elif colour == WHITE:
self.node.set_value("PL", "W")
def open_file(self, infilename): # expects that there is already a valid self.node
try:
unlink_target = self.node.get_root_node()
self.node = gofish.load(infilename)
unlink_target.unlink_recursive() # remove the old tree's circular references, so GC can work
try:
print("<--- Loaded: {}".format(infilename))
except:
print("<--- Loaded: --- Exception when trying to print filename ---")
print(" Dyer: {}\n".format(self.node.dyer()))
self.node.dump(include_comments = False)
print()
self.directory = os.path.dirname(os.path.realpath(infilename))
except FileNotFoundError:
print("error while loading: file not found")
except gofish.BadBoardSize:
print("error while loading: SZ (board size) was not in range 1:19")
except gofish.ParserFail:
print("error while loading: parser failed (invalid SGF?)")
def draw_node(self):
self.delete(tkinter.ALL) # DESTROY all!
board = self.node.board
boardsize = board.boardsize
all_marks = set()
# Draw the texture...
self.create_image(0, 0, anchor = tkinter.NW, image = spriteTexture)
# Draw the hoshi points...
if boardsize > 13:
hoshi_points = gofish.handicap_points(boardsize, 9)
else:
hoshi_points = gofish.handicap_points(boardsize, 5)
for point in hoshi_points:
screen_x, screen_y = screen_pos_from_board_pos(point[0], point[1], boardsize)
self.create_image(screen_x, screen_y, image = spriteHoshi)
# Draw the lines...
for n in range(1, boardsize + 1):
start_a, start_b = screen_pos_from_board_pos(n, 1, boardsize)
end_a, end_b = screen_pos_from_board_pos(n, boardsize, boardsize)
end_b += 1
self.create_line(start_a, start_b, end_a, end_b)
self.create_line(start_b, start_a, end_b, end_a)
# Draw the stones...
for x in range(1, boardsize + 1):
for y in range(1, boardsize + 1):
screen_x, screen_y = screen_pos_from_board_pos(x, y, boardsize)
if board.state[x][y] == BLACK:
self.create_image(screen_x, screen_y, image = spriteBlack)
elif board.state[x][y] == WHITE:
self.create_image(screen_x, screen_y, image = spriteWhite)
# Draw a mark at variations, if there are any...
if self.show_siblings.get():
sprite = spriteVarWhite if self.node.last_colour_played() == WHITE else spriteVarBlack
for sib_move in self.node.sibling_moves():
screen_x, screen_y = screen_pos_from_board_pos(sib_move[0], sib_move[1], boardsize)
self.create_image(screen_x, screen_y, image = sprite)
if self.show_children.get():
sprite = spriteVarBlack if self.node.last_colour_played() in [WHITE, None] else spriteVarWhite
for child_move in self.node.children_moves():
screen_x, screen_y = screen_pos_from_board_pos(child_move[0], child_move[1], boardsize)
self.create_image(screen_x, screen_y, image = sprite)
# Draw the commonly used marks...
for mark in markup_dict:
if mark in self.node.properties:
points = set()
for value in self.node.properties[mark]:
points |= gofish.points_from_points_string(value, boardsize)
all_marks |= points
for point in points:
screen_x, screen_y = screen_pos_from_board_pos(point[0], point[1], boardsize)
self.create_image(screen_x, screen_y, image = markup_dict[mark])
# Draw text labels (at most 3 characters of them).
if "LB" in self.node.properties:
for value in self.node.get_all_values("LB"):
if len(value) >= 4:
text = value[3:6] # causes no problems if len is lower
if value[2] == ":":
points = gofish.points_from_points_string(value[0:2], boardsize)
all_marks |= points
for point in points: # expecting 1 or 0 points
screen_x, screen_y = screen_pos_from_board_pos(point[0], point[1], boardsize)
if board.state[point[0]][point[1]] == EMPTY:
self.create_image(screen_x, screen_y, image = textbackSprite)
if board.state[point[0]][point[1]] in [EMPTY, WHITE]:
textcolour = "black"
else:
textcolour = "white"
self.create_text(screen_x, screen_y, text = text, fill = textcolour)
# Draw a mark at the current move, if there is one...
move = self.node.what_was_the_move()
if move is not None:
if move not in all_marks:
screen_x, screen_y = screen_pos_from_board_pos(move[0], move[1], boardsize)
self.create_image(screen_x, screen_y, image = spriteMove)
def node_changed(self):
self.draw_node()
commentwindow.node_changed(self.node)
infowindow.node_changed(self.node)
self.owner.wm_title(title_bar_string(self.node))
# --------------------------------------------------------------------------------------
# All the key handlers are in the same form:
#
# def handle_key_NAME(self):
# <do stuff>
#
# where NAME is an uppercase version of the event.keysym, see:
# http://infohost.nmt.edu/tcc/help/pubs/tkinter/web/key-names.html
#
# One can make a new key handler just by creating it, no other work is needed anywhere
def call_keypress_handler(self, event):
try:
function_call = "self.handle_key_{}()".format(event.keysym.upper())
eval(function_call)
except AttributeError:
pass
# ----- (the above makes the following work) -----
def handle_key_DOWN(self):
try:
self.node = self.node.children[0]
self.node_changed()
except IndexError:
pass
def handle_key_RIGHT(self):
self.handle_key_DOWN()
def handle_key_UP(self):
if self.node.parent:
self.node = self.node.parent
self.node_changed()
def handle_key_LEFT(self):
self.handle_key_UP()
def handle_key_NEXT(self): # PageDown
for n in range(10):
try:
self.node = self.node.children[0]
except IndexError:
break
self.node_changed()
def handle_key_PRIOR(self): # PageUp
for n in range(10):
if self.node.parent:
self.node = self.node.parent
else:
break
self.node_changed()
def handle_key_TAB(self):
if self.node.parent:
if len(self.node.parent.children) > 1:
index = self.node.parent.children.index(self.node)
if index < len(self.node.parent.children) - 1:
index += 1
else:
index = 0
self.node = self.node.parent.children[index]
self.node_changed()
def handle_key_BACKSPACE(self): # Return to the main line
while 1:
if self.node.is_main_line:
break
if self.node.parent is None:
break
self.node = self.node.parent
self.node_changed()
def handle_key_HOME(self):
self.node = self.node.get_root_node()
self.node_changed()
def handle_key_END(self):
self.node = self.node.get_end_node()
self.node_changed()
def handle_key_DELETE(self):
if len(self.node.children) > 0:
ok = tkinter.messagebox.askokcancel("Delete?", "Delete this node and all of its children?")
else:
ok = True
if ok:
unlink_target = self.node
if self.node.parent:
parent = self.node.parent
parent.children.remove(self.node)
self.node = parent
self.node.fix_main_line_status_recursive()
else:
self.node = gofish.new_tree(self.node.board.boardsize)
self.node_changed()
unlink_target.unlink_recursive() # the old node gets its circular references recursively removed to allow GC to work
def handle_key_P(self):
self.node = self.node.make_pass()
self.node_changed()
def handle_key_D(self):
self.node.debug()
# Other handlers...
def opener(self, event = None):
infilename = tkinter.filedialog.askopenfilename(initialdir = self.directory)
if infilename:
self.open_file(infilename) # this also sets self.directory to match the location
self.node_changed()
def saver(self, event = None):
outfilename = tkinter.filedialog.asksaveasfilename(defaultextension = ".sgf", initialdir = self.directory)
if outfilename:
commentwindow.commit_text() # tell the comment window that it must commit the comment
infowindow.commit_info() # likewise for the info window
gofish.save_file(outfilename, self.node)
try:
print("---> Saved: {}\n".format(outfilename))
except:
print("---> Saved: --- Exception when trying to print filename ---")
self.directory = os.path.dirname(os.path.realpath(outfilename))
def mousewheel_handler(self, event):
if event.delta < 0:
self.handle_key_DOWN()
else:
self.handle_key_UP()
def mouseclick_handler(self, event):
x, y = board_pos_from_screen_pos(event.x, event.y, self.node.board.boardsize)
if self.click_mode.get() != NORMAL:
self.ab_aw_ae(x, y)
return
try:
self.node = self.node.make_move(x, y)
except gofish.IllegalMove:
return
self.node_changed()
def ab_aw_ae(self, x, y):
if x < 1 or y < 1 or x > self.node.board.boardsize or y > self.node.board.boardsize:
return
if self.click_mode.get() == AB:
colour = BLACK
elif self.click_mode.get() == AW:
colour = WHITE
else:
colour = EMPTY
try:
self.node.add_stone(colour, x, y)
except gofish.WrongNode:
self.node = self.node.make_empty_child()
self.node.add_stone(colour, x, y)
self.node_changed()
def new_board(self, size): # assumes there already is a board; will crash if this is not so
unlink_target = self.node.get_root_node()
self.node = gofish.new_tree(size)
unlink_target.unlink_recursive() # recursively destroy the old tree's circular references so the GC can work
self.node_changed()
def set_handicap(self, h):
if self.node.parent is None and len(self.node.children) == 0:
ok = True
else:
ok = tkinter.messagebox.askokcancel("New board?", "This requires a fresh board. Destroy the current one?")
if ok:
self.new_board(self.node.board.boardsize)
points = gofish.handicap_points(self.node.board.boardsize, h)
self.node.set_value("HA", h)
for x, y in points:
self.node.add_stone(BLACK, x, y)
self.node_changed()
def clear_markup(self):
self.node.clear_markup()
commentwindow.text_widget.delete(1.0, tkinter.END) # Clear the comment window so it doesn't rewrite its text
self.node_changed()
def clear_markup_all(self):
commentwindow.text_widget.delete(1.0, tkinter.END) # Clear the comment window so it doesn't rewrite its text
root = self.node.get_root_node()
root.clear_markup_recursive()
self.node_changed()
# ---------------------------------------------------------------------------------------
class CommentWindow(tkinter.Toplevel):
def __init__(self, *args, **kwargs):
tkinter.Toplevel.__init__(self, *args, **kwargs)
self.title("Comments")
self.protocol("WM_DELETE_WINDOW", self.withdraw)
self.text_widget = tkinter.Text(self, width = 60, height = 20, bg = "#F0F0F0", wrap = tkinter.WORD)
self.scrollbar = tkinter.Scrollbar(self)
self.text_widget.pack(side = tkinter.LEFT, fill = tkinter.Y)
self.scrollbar.pack(side = tkinter.RIGHT, fill = tkinter.Y)
self.resizable(width = False, height = False)
self.text_widget.config(yscrollcommand = self.scrollbar.set)
self.scrollbar.config(command = self.text_widget.yview)
self.node = gofish.Node(None) # This is just a dummy node until we get a real one.
def node_changed(self, newnode):
if newnode is self.node:
return
self.commit_text()
self.node = newnode
s = self.node.get_concat("C")
self.text_widget.delete(1.0, tkinter.END)
self.text_widget.insert(tkinter.END, s)
def commit_text(self):
s = self.text_widget.get(1.0, tkinter.END).strip()
self.node.set_value("C", s)
class InfoWindow(tkinter.Toplevel):
def __init__(self, *args, **kwargs):
tkinter.Toplevel.__init__(self, *args, **kwargs)
self.title("Game Info")
self.protocol("WM_DELETE_WINDOW", self.withdraw)
self.resizable(width = False, height = False)
self.root = gofish.Node(None) # This is just a dummy node until we get a real one.
self.widgets = dict() # key (e.g. "KM") ---> Entry widget
# Top section: player names and ranks...
tkinter.Label(self, text = " Player Black ").grid(column = 0, row = 0)
tkinter.Label(self, text = " Player White ").grid(column = 0, row = 1)
tkinter.Label(self, text = " Rank ").grid(column = 2, row = 0)
tkinter.Label(self, text = " Rank ").grid(column = 2, row = 1)
self.widgets["PB"] = tkinter.Entry(self, width = 30)
self.widgets["PW"] = tkinter.Entry(self, width = 30)
self.widgets["BR"] = tkinter.Entry(self, width = 10)
self.widgets["WR"] = tkinter.Entry(self, width = 10)
self.widgets["PB"].grid(column = 1, row = 0)
self.widgets["PW"].grid(column = 1, row = 1)
self.widgets["BR"].grid(column = 3, row = 0)
self.widgets["WR"].grid(column = 3, row = 1)
tkinter.Label(self, text="").grid(column = 0, columnspan = 4, row = 2)
# Mid section: various metadata...
tkinter.Label(self, text = "Event").grid(column = 0, row = 3)
tkinter.Label(self, text = "Game").grid(column = 0, row = 4)
tkinter.Label(self, text = "Place").grid(column = 0, row = 5)
tkinter.Label(self, text = "Date").grid(column = 0, row = 6)
self.widgets["EV"] = tkinter.Entry(self, width = 30)
self.widgets["GN"] = tkinter.Entry(self, width = 30)
self.widgets["PC"] = tkinter.Entry(self, width = 30)
self.widgets["DT"] = tkinter.Entry(self, width = 30)
self.widgets["EV"].grid(column = 1, row = 3)
self.widgets["GN"].grid(column = 1, row = 4)
self.widgets["PC"].grid(column = 1, row = 5)
self.widgets["DT"].grid(column = 1, row = 6)
tkinter.Label(self, text="").grid(column = 0, columnspan = 4, row = 7)
# Bottom section: result...
tkinter.Label(self, text = "Komi").grid(column = 0, row = 8)
tkinter.Label(self, text = "Result").grid(column = 0, row = 9)
self.widgets["KM"] = tkinter.Entry(self, width = 30)
self.widgets["RE"] = tkinter.Entry(self, width = 30)
self.widgets["KM"].grid(column = 1, row = 8)
self.widgets["RE"].grid(column = 1, row = 9)
def node_changed(self, node):
# For simplicity, this widget gets notified every time the viewer's node changes,
# regardless of whether the root is still the same. So we need to check for that.
newroot = node.get_root_node()
if newroot is self.root:
return
# If the identity of the root has changed, save the info into the old root...
# This is actually pointless. When the game is saved, .commit_info() is called
# by the saver.
self.commit_info()
self.root = newroot
for key in self.widgets: # e.g. key is "RE" or "KM" etc...
text = self.root.get_concat(key) # pull the value from the root node
self.widgets[key].delete(0, tkinter.END)
self.widgets[key].insert(tkinter.END, text) # and set the widget to it
def commit_info(self):
for key in self.widgets: # e.g. key is "RE" or "KM" etc...
text = self.widgets[key].get().strip() # pull the value from the widget
self.root.set_value(key, text) # and set the root node accordingly
class HelpWindow(tkinter.Toplevel):
def __init__(self, *args, **kwargs):
tkinter.Toplevel.__init__(self, *args, **kwargs)
self.resizable(width = False, height = False)
self.title("Help")
self.protocol("WM_DELETE_WINDOW", self.withdraw)
tkinter.Label(self, text = MOTD, justify = tkinter.LEFT).grid(row = 0, column = 0)
tkinter.Label(self, text = " ").grid(row = 0, column = 1)
class Root(tkinter.Tk):
def __init__(self, *args, **kwargs):
tkinter.Tk.__init__(self, *args, **kwargs)
self.resizable(width = False, height = False)
load_graphics()
if len(sys.argv) > 1:
filename = sys.argv[1]
else:
filename = None
self.protocol("WM_DELETE_WINDOW", self.quit)
global commentwindow
commentwindow = CommentWindow()
commentwindow.withdraw() # comment window starts hidden
global infowindow
infowindow = InfoWindow()
infowindow.withdraw() # info window starts hidden
global helpwindow
helpwindow = HelpWindow()
helpwindow.withdraw() # help window starts hidden
global board
board = SGF_Board(self, filename, width = WIDTH, height = HEIGHT, bd = 0, highlightthickness = 0)
menubar = tkinter.Menu(self)
file_menu = tkinter.Menu(menubar, tearoff = 0)
file_menu.add_command(label = "Open", command = board.opener)
file_menu.add_command(label = "Save As", command = board.saver)
new_board_menu = tkinter.Menu(menubar, tearoff = 0)
new_board_menu.add_command(label = "19x19", command = lambda : board.new_board(19))
new_board_menu.add_command(label = "17x17", command = lambda : board.new_board(17))
new_board_menu.add_command(label = "15x15", command = lambda : board.new_board(15))
new_board_menu.add_command(label = "13x13", command = lambda : board.new_board(13))
new_board_menu.add_command(label = "11x11", command = lambda : board.new_board(11))
new_board_menu.add_command(label = "9x9", command = lambda : board.new_board(9))
new_board_menu.add_command(label = "7x7", command = lambda : board.new_board(7))
handicap_menu = tkinter.Menu(menubar, tearoff = 0)
handicap_menu.add_command(label = "9", command = lambda : board.set_handicap(9))
handicap_menu.add_command(label = "8", command = lambda : board.set_handicap(8))
handicap_menu.add_command(label = "7", command = lambda : board.set_handicap(7))
handicap_menu.add_command(label = "6", command = lambda : board.set_handicap(6))
handicap_menu.add_command(label = "5", command = lambda : board.set_handicap(5))
handicap_menu.add_command(label = "4", command = lambda : board.set_handicap(4))
handicap_menu.add_command(label = "3", command = lambda : board.set_handicap(3))
handicap_menu.add_command(label = "2", command = lambda : board.set_handicap(2))
options_menu = tkinter.Menu(menubar, tearoff = 0)
options_menu.add_checkbutton(label = "Show siblings", variable = board.show_siblings, command = board.show_siblings_was_toggled)
options_menu.add_checkbutton(label = "Show children", variable = board.show_children, command = board.show_children_was_toggled)
options_menu.add_separator()
options_menu.add_command(label="Clear markup (this node)", command = board.clear_markup)
options_menu.add_command(label="Clear markup (all)", command = board.clear_markup_all)
options_menu.add_separator()
options_menu.add_command(label="Set next player: Black", command = lambda : board.set_pl(BLACK))
options_menu.add_command(label="Set next player: White", command = lambda : board.set_pl(WHITE))
options_menu.add_separator()
options_menu.add_radiobutton(label = "Alternate", variable = board.click_mode, value = NORMAL)
options_menu.add_radiobutton(label = "Add Black", variable = board.click_mode, value = AB)
options_menu.add_radiobutton(label = "Add White", variable = board.click_mode, value = AW)
options_menu.add_radiobutton(label = "Add Empty", variable = board.click_mode, value = AE)
options_menu.add_separator()
options_menu.add_command(label="Pass", command = lambda : board.handle_key_P())
menubar.add_cascade(label = "File", menu = file_menu)
menubar.add_cascade(label = "New", menu = new_board_menu)
menubar.add_cascade(label = "Handicap", menu = handicap_menu)
menubar.add_cascade(label = "Options", menu = options_menu)
menubar.add_command(label = "Comments", command = commentwindow.deiconify)
menubar.add_command(label = "Info", command = infowindow.deiconify)
menubar.add_command(label = "Help", command = helpwindow.deiconify)
self.config(menu = menubar)
board.pack()
self.focus_set()
self.bind("<Key>", board.call_keypress_handler)
self.bind("<Button-1>", board.mouseclick_handler)
self.bind("<MouseWheel>", board.mousewheel_handler)
self.bind("<Control-o>", board.opener)
self.bind("<Control-s>", board.saver)
if __name__ == "__main__":
app = Root()
app.mainloop()