-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathMod.cs
86 lines (70 loc) · 3.21 KB
/
Mod.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
// Copyright (c) 2024 RollW
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using Colossal.IO.AssetDatabase;
using Colossal.Json;
using Colossal.Logging;
using Game;
using Game.Modding;
using Game.SceneFlow;
using StationNaming.Setting;
using StationNaming.System;
namespace StationNaming
{
public class Mod : IMod
{
public const string Name = "RollW_StationNaming";
private static Mod _instance;
private static readonly ILog LOG = LogManager.GetLogger($"{Name}.{nameof(Mod)}")
.SetShowsErrorsInUI(false);
private StationNamingSettings _settings;
public void OnLoad(UpdateSystem updateSystem)
{
_instance = this;
LOG.Info(nameof(OnLoad));
if (GameManager.instance.modManager.TryGetExecutableAsset(this, out var asset))
{
LOG.Info($"MOD loaded: {asset.path} ({asset.version})");
}
_settings = new StationNamingSettings(this);
_settings.RegisterInOptionsUI();
Localizations.LoadTranslations(_settings);
AssetDatabase.global.LoadSettings(
Name, _settings, new StationNamingSettings(this)
);
LOG.Info($"Load settings: {_settings.ToJSONString()}");
_settings.ApplyAddressFormats();
updateSystem.UpdateAt<UIBindingSystem>(SystemUpdatePhase.UIUpdate);
updateSystem.UpdateAt<AutoTaggingSystem>(SystemUpdatePhase.UIUpdate);
updateSystem.UpdateAt<TransportStationNamingSystem>(SystemUpdatePhase.UIUpdate);
updateSystem.UpdateAt<TransportStopNamingSystem>(SystemUpdatePhase.UIUpdate);
updateSystem.UpdateAt<GeneralBuildingNamingSystem>(SystemUpdatePhase.UIUpdate);
updateSystem.UpdateBefore<AutoUpdateNamingSystem>(SystemUpdatePhase.UIUpdate);
updateSystem.UpdateAfter<AutoNamingSystem>(SystemUpdatePhase.UIUpdate);
}
public void OnDispose()
{
LOG.Info(nameof(OnDispose));
_instance = null;
}
public StationNamingSettings GetSettings() => _settings;
public static ILog GetLogger() => LOG;
public static Mod GetInstance() => _instance;
}
}