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replace some AI_GetMoveEffectiveness with AI_DATA->efefctiveness in s… #6190

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Replace some calls to AI_GetMoveEffectiveness with AI_DATA->effectiveness since it is computed up front for active battlers. The former function is computationally expensive so this should speed up switch calculations somewhat

TODOs:

  • Test is failing currently: "AI_FLAG_PREDICT_SWITCH: Considers ShouldSwitch and GetMostSuitableMonToSwitchInto from player's perspective"

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