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Clarify MOVE_EFFECT_SLEEP sleep clause handling #6161

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Feb 1, 2025
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1 change: 1 addition & 0 deletions src/battle_ai_util.c
Original file line number Diff line number Diff line change
Expand Up @@ -2398,6 +2398,7 @@ static inline bool32 IsMoveSleepClauseTrigger(u32 move)
const struct AdditionalEffect *additionalEffect = GetMoveAdditionalEffectById(move, i);
switch (additionalEffect->moveEffect)
{
// Skip MOVE_EFFECT_SLEEP as moves with a secondary chance of applying sleep are allowed by Smogon's rules (ie. Relic Song)
case MAX_EFFECT_EFFECT_SPORE_FOES:
case MAX_EFFECT_YAWN_FOE:
return TRUE;
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