Don't use SeedRng some places where it isn't necessary #6156
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Description
I personally believe that reseeding the global random number generator(s) for local purposes is not a good idea, and Emerald does it when it would not have been necessary. This removes some of the places where this is done.
It also adds
u32 LocalRandom32(rng_value_t *)
; while one could argue thatLocalRandom
doesn't need to exist anymore, I like the idea that if for some reason the PRNG were to change again, the names of the functions people actually use would remain accurate.Feature(s) this PR does NOT handle:
Battle recordings and contests still set the global RNG seed even though they shouldn't need to change it permanently. I'll think about how to handle this.
Discord contact info
tertu