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Co-authored-by: Hedara <hedara90@gmail.com>
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#include "global.h" | ||
#include "test/battle.h" | ||
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TO_DO_BATTLE_TEST("Electrify makes the target's move Electric-type for the remainder of the turn"); | ||
TO_DO_BATTLE_TEST("Electrify can change status moves to Electric-type"); // Test type immunity | ||
SINGLE_BATTLE_TEST("Electrify makes the target's move Electric-type for the remainder of the turn (single move)") | ||
{ | ||
GIVEN { | ||
ASSUME(gSpeciesInfo[SPECIES_SANDSLASH].types[0] == TYPE_GROUND || gSpeciesInfo[SPECIES_SANDSLASH].types[1] == TYPE_GROUND); | ||
ASSUME(gMovesInfo[MOVE_TACKLE].type != TYPE_ELECTRIC); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_SANDSLASH); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_TACKLE); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent); | ||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); | ||
} | ||
} | ||
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DOUBLE_BATTLE_TEST("Electrify makes the target's move Electric-type for the remainder of the turn (double move)") | ||
{ | ||
KNOWN_FAILING; | ||
GIVEN { | ||
ASSUME(gSpeciesInfo[SPECIES_SANDSLASH].types[0] == TYPE_GROUND || gSpeciesInfo[SPECIES_SANDSLASH].types[1] == TYPE_GROUND); | ||
ASSUME(gMovesInfo[MOVE_TACKLE].type != TYPE_ELECTRIC); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
PLAYER(SPECIES_WYNAUT); | ||
OPPONENT(SPECIES_SANDSLASH); | ||
OPPONENT(SPECIES_WOBBUFFET); | ||
} WHEN { | ||
TURN { MOVE(opponentLeft, MOVE_ELECTRIFY, target: playerLeft); MOVE(playerLeft, MOVE_TACKLE, target:opponentLeft); MOVE(playerRight, MOVE_INSTRUCT, target: playerLeft); MOVE(opponentRight, MOVE_CELEBRATE); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponentLeft); | ||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_INSTRUCT, playerRight); | ||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Electrify can change status moves to Electric-type") | ||
{ | ||
KNOWN_FAILING; | ||
GIVEN { | ||
ASSUME(gSpeciesInfo[SPECIES_SANDSLASH].types[0] == TYPE_GROUND || gSpeciesInfo[SPECIES_SANDSLASH].types[1] == TYPE_GROUND); | ||
ASSUME(gMovesInfo[MOVE_LEER].category == DAMAGE_CATEGORY_STATUS); | ||
ASSUME(gMovesInfo[MOVE_LEER].type != TYPE_ELECTRIC); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_SANDSLASH); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_LEER); } | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent); | ||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, player); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Electrify changes the type of foreseen moves") | ||
{ | ||
KNOWN_FAILING; | ||
GIVEN { | ||
ASSUME(gSpeciesInfo[SPECIES_SANDSLASH].types[0] == TYPE_GROUND || gSpeciesInfo[SPECIES_SANDSLASH].types[1] == TYPE_GROUND); | ||
ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].effect == EFFECT_FUTURE_SIGHT); | ||
ASSUME(gMovesInfo[MOVE_FUTURE_SIGHT].type != TYPE_ELECTRIC); | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(SPECIES_SANDSLASH); | ||
} WHEN { | ||
TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_FUTURE_SIGHT); } | ||
TURN {} | ||
TURN {} | ||
} SCENE { | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent); | ||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player); | ||
NOT HP_BAR(opponent); | ||
} | ||
} |