Basically yes.
Download the mod on releases pages and put it on BepInEx/plugins
folder
You also need to download the dependencies LethalLib and HookGenPatcher, follow the instructions on their pages.
or
Just use a mod manager like thunderstore and add the TheKirby mod
This is what happens when a Fullstack Developer tries to make a mod for a game without documentation... The result? Well...
- Kirby appears randomly (like other enemies) and tries to swallow you.
if you want to use these features you have to enable them on the config file (BepInEx\config\Redystum.TheKirby.cfg
and set Use item = true
)
- When you kill the Kirby, it drops a Kirby (very creative, I know)
- This Kirby can... Try to guess... It can swallow!!!
- Basically, it's a backpack and a jukebox
I just have the code here, if you want to make changes to unity stuff you have to create a new asset bundle
This project is based on LC-ExampleEnemy by Hamunii
The code is a mess and not commented, basically im learning while making this, im sorry for that
Just create an issue and some day I'll try to fix it