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RedsSacrifice.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>RedsSacrifice</AssemblyName>
<RootNamespace>RedsSacrifice</RootNamespace>
<Version>1.1.2</Version>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="COPY /Y "$(TargetPath)" "$(ProjectDir)dist"" />
</Target>
<ItemGroup>
<Compile Remove="assets\Sprite\**" />
<Compile Remove="Unity\**" />
<EmbeddedResource Remove="assets\Sprite\**" />
<EmbeddedResource Remove="Unity\**" />
<None Remove="assets\Sprite\**" />
<None Remove="Unity\**" />
</ItemGroup>
<ItemGroup>
<None Remove="assets\redsSacrificeEnabled.png" />
<None Remove="assets\redsSacrificeObtain.png" />
<None Remove="assets\texArtifactSacrificeDisabled.png" />
<None Remove="assets\texArtifactSacrificeEnabled.png" />
<None Remove="assets\texObtainArtifactSacrificeIcon.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>lib\0Harmony.dll</HintPath>
</Reference>
<Reference Include="0Harmony20">
<HintPath>lib\0Harmony20.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>lib\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>lib\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Preloader">
<HintPath>lib\BepInEx.Preloader.dll</HintPath>
</Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>lib\com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference>
<Reference Include="HarmonyXInterop">
<HintPath>lib\HarmonyXInterop.dll</HintPath>
</Reference>
<Reference Include="HGCSharpUtils">
<HintPath>lib\HGCSharpUtils.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_RoR2">
<HintPath>lib\MMHOOK_RoR2.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>lib\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Mdb">
<HintPath>lib\Mono.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Pdb">
<HintPath>lib\Mono.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Rocks">
<HintPath>lib\Mono.Cecil.Rocks.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>lib\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>lib\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="R2API">
<HintPath>lib\R2API.dll</HintPath>
</Reference>
<Reference Include="RoR2">
<HintPath>lib\RoR2.dll</HintPath>
</Reference>
<Reference Include="RoR2BepInExPack">
<HintPath>lib\RoR2BepInExPack.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>lib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>