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zeroer.py
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'''
Calibrates the two data inputs by finding an average according to
a specific sequence of timings.
'''
import pygame
import time
class zeroer:
def __init__(self, screen, sound_effects, state, fps=10):
self.screen = screen
self.width, self.height = screen.get_size()
self.sound_effects = sound_effects
self.saved_values = []
font = pygame.font.Font('freesansbold.ttf', 90)
self.text = font.render('Zeroing!', True, (0, 0, 0), (255, 255, 255))
self.text_rect = self.text.get_rect()
self.text_rect.center = (self.width//2, self.height//2)
self.prev_time = time.time()
self.refrence_time = time.time()
self.frame_time = 1.0/fps
self.state = state
self.internal_mode = "ZERO"
def begin_zeroing(self):
# Start the zeroing process
self.internal_mode = "ZERO_0"
self.saved_values.clear()
self.refrence_time = time.time()
self.sound_effects['beginning zero'].play()
def display_clear(self):
# Display the default blank screen
for event in pygame.event.get():
if event.type == pygame.QUIT:
return "False"
if time.time() - self.prev_time > self.frame_time:
self.screen.fill((255,255,255))
pygame.display.update()
self.prev_time = time.time()
return "True"
def display_screen(self):
# Display the screen with "ZERO" on it
for event in pygame.event.get():
if event.type == pygame.QUIT:
return "False"
if time.time() - self.prev_time > self.frame_time:
self.screen.fill((255, 255, 255))
pygame.display.set_caption('Zero Sensor')
self.screen.blit(self.text, self.text_rect)
pygame.display.update()
self.prev_time = time.time()
return "True"
def process_data(self, data):
'''
Takes both data points, displays the appropriate screen
Also handles the program state
'''
time_0, time_1 = 2, 5
self.state[0] = self.internal_mode
if self.internal_mode == "ZERO":
return self.display_clear()
elif self.internal_mode == "ZERO_0":
if time.time() - self.refrence_time > time_0:
self.internal_mode = "ZERO_1"
self.refrence_time = time.time()
self.saved_values.append(data)
return self.display_screen()
elif self.internal_mode == "ZERO_1":
if time.time() - self.refrence_time > time_1:
self.sound_effects["end zero"].play()
self.internal_mode = "ZERO"
# ZERO_1 is the end stage, so it returns the average
mean_l = sum([x[0] for x in self.saved_values])
mean_r = sum([x[1] for x in self.saved_values])
mean_l = mean_l / len(self.saved_values)
mean_r = mean_r / len(self.saved_values)
return(f"DATA,{mean_l},{mean_r}")
return "True"