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Skip grab saver for unjointed bodies #1484
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50198d7
We don't actually need the velocities for ComputeListNonCollidingLinks
rschlaikjer 6535e9c
Skip saver for fully rigid bodies
rschlaikjer 992028f
Remove a couple shared ptr copies
rschlaikjer ec8318c
Merge remote-tracking branch 'origin/production' into rs-skip-grab-sa…
ziyan cd2dfad
Merge remote-tracking branch 'origin/production' into rs-skip-grab-sa…
ziyan c46d61c
Merge remote-tracking branch 'origin/production' into rs-skip-grab-sa…
ziyan 63a9076
Merge remote-tracking branch 'origin/production' into rs-skip-grab-sa…
ziyan fba6a6f
Don't need connected bodies in grab saver, don't need velocity in com…
rschlaikjer 72daef5
Merge remote-tracking branch 'origin/production' into rs-skip-grab-sa…
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If someone tries to set velocity of a currently grabbed kinbody, should we reject it because its velocity is determined by the grabbing link? If such guarantee exists that body's velocity doesn't get modified while being grabbed, it is fine to not save at the time of grabbing and restore at the time of releasing. @rdiankov @rschlaikjer
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Should be okay if velocity is not saved..