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deploy-commands.js
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import { REST, Routes } from 'discord.js';
import * as botcommands from './src/commands/commands.js';
import dotenv from 'dotenv';
import { CrimsonBlackout } from './src/discord/ids.js';
dotenv.config();
const clientId = process.env.DISCORD_APP_ID;
const token = process.env.DISCORD_BOT_TOKEN;
const guildId = CrimsonBlackout.GUILD_ID.description;
const commands = [];
for( const [name,command] of Object.entries(botcommands.commands))
{
if('data' in command && 'execute' in command)
{
commands.push( command.data.toJSON() );
}
}
// Construct and prepare an instance of the REST module
const rest = new REST().setToken(token);
// and deploy your commands!
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();
//FOR DELETING: https://discordjs.guide/slash-commands/deleting-commands.html#deleting-specific-commands
// const rest = new REST().setToken(token);
// // ...
// for guild-based commands
// rest.put(Routes.applicationGuildCommands(clientId, guildId), { body: [] })
// .then(() => console.log('Successfully deleted all guild commands.'))
// .catch(console.error);
// // for global commands
// rest.delete(Routes.applicationCommand(clientId, 'commandId'))
// .then(() => console.log('Successfully deleted application command'))
// .catch(console.error);
// (async () => {
// try {
// console.log(`Started deleting ${commands.length} application (/) commands.`);
// rest.put(Routes.applicationGuildCommands(clientId, guildId), { body: [] })
// .then(() => console.log('Successfully deleted all guild commands.'))
// .catch(console.error);
// } catch (error) {
// // And of course, make sure you catch and log any errors!
// console.error(error);
// }
// })();