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build: release v0.5.0.
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poirierlouis committed Apr 16, 2024
1 parent ad9c057 commit 2974fd9
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -8,6 +8,13 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

------------------------

## [0.5.0] - 2024-04-16
### Added
- Json read/write functions are now undefined when 'RedData.Json' is not present.
- declaration of module 'RedFileSystem'.

------------------------

## [0.4.0] - 2024-04-09
### Added
- Json dependency with plugin [RedData](https://github.com/rayshader/cp2077-red-data).
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.27)
project(RedFileSystem VERSION 0.4.0)
project(RedFileSystem VERSION 0.5.0)

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
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5 changes: 5 additions & 0 deletions README.md
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Expand Up @@ -34,6 +34,11 @@ For example, if your mod is named `Awesome`, your storage will be located in:
This is a security measure to prevent malicious access. This way, you and
other authors cannot break game files nor the operating system of the player.

All features are defined in module `RedFileSystem`. You need to import it with:
```swift
import RedFileSystem.*
```

### FileSystem

#### GetStorage
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2 changes: 1 addition & 1 deletion bundle.mjs
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Expand Up @@ -9,7 +9,7 @@
import * as fs from 'fs';
import archiver from 'archiver';

const PLUGIN_VERSION = '0.4.0';
const PLUGIN_VERSION = '0.5.0';
const PLUGIN_NAME = 'RedFileSystem';
const PLUGIN_LICENSE = 'LICENSE';
const PLUGIN_LIBRARY_PATH = `build/Release/${PLUGIN_NAME}.dll`;
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