Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Updated example - deferred rendering #4705

Closed
wants to merge 11 commits into from
Closed

Conversation

MikiZX1
Copy link
Contributor

@MikiZX1 MikiZX1 commented Jan 18, 2025

Example - deferred rendering updated to work for both Desktop and Web (using GLES3).

This one example will require custom compile command:
emcc -o shaders/shaders_deferred_render.html shaders/shaders_deferred_render.c -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result -O3 -I. -I../src -I../src/external -L. -L../src -L../src -sTOTAL_MEMORY=134217728 -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0 -sUSE_GLFW=3 -sFULL_ES3=1 -sASYNCIFY --shell-file ../src/shell.html ../src/libraylib.web.a -DPLATFORM_WEB
--preload-file ./shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs
--preload-file ./shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs
--preload-file ./shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs
--preload-file ./shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs

raylib for web will need to be built with these commands:
emcc -c rcore.c -Os -Wall -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES3
emcc -c rshapes.c -Os -Wall -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES3
emcc -c rtextures.c -Os -Wall -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES3
emcc -c rtext.c -Os -Wall -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES3
emcc -c rmodels.c -Os -Wall -DPLATFORM_WEB -DGRAPHICS_API_OPENGL_ES3
emcc -c utils.c -Os -Wall -DPLATFORM_WEB
emcc -c raudio.c -Os -Wall -DPLATFORM_WEB
emar rcs libraylib.web.a rcore.o rshapes.o rtextures.o rtext.o rmodels.o utils.o raudio.o

When creating a new sphere mesh with high number of slices/rings the top and bottom parts of the generated sphere are removed. This happens because the triangles in those parts, due to high resolution, end up being very small and are removed as part of the 'par_shapes' library's optimization. Adding par_shapes_set_epsilon_degenerate_sphere(0.0); before generating the sphere mesh sets the threshold for removal of small triangles is removed and the sphere is returned to raylib correctly.
@MikiZX1
Copy link
Contributor Author

MikiZX1 commented Jan 18, 2025

The example originally did not use textures but the glsl shader do mention them and try to use them. Should the textures be added to the model's materials or should they be removed from the shaders?

@MikiZX1 MikiZX1 closed this Jan 18, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant