diff --git a/src/raudio.c b/src/raudio.c index 430242107167..d3648bc878b3 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -988,7 +988,7 @@ void UnloadSound(Sound sound) void UnloadSoundAlias(Sound alias) { - // untrack and unload just the sound buffer, not the sample data, it is shared with the source for the alias + // Untrack and unload just the sound buffer, not the sample data, it is shared with the source for the alias if (alias.stream.buffer != NULL) { ma_data_converter_uninit(&alias.stream.buffer->converter, NULL); @@ -1099,7 +1099,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName) strcpy(varFileName, GetFileNameWithoutExt(fileName)); for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; } - //Add wave information + // Add wave information byteCount += sprintf(txtData + byteCount, "// Wave data information\n"); byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", varFileName, wave.frameCount); byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate); @@ -1405,7 +1405,7 @@ Music LoadMusicStream(const char *fileName) music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS); music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default - jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song musicLoaded = true; } } @@ -1596,7 +1596,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2); music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) music.looping = true; // Looping enabled by default - jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + jar_xm_reset(ctxXm); // Make sure we start at the beginning of the song music.ctxData = ctxXm; musicLoaded = true;