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Animations suffer from displaced images #21
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On Sat, Jul 13, 2013 at 10:31 PM, sacfan notifications@github.com wrote:
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@ raymondlu any fix for the "should not rotate when frames change" On Mon, Jul 15, 2013 at 8:52 AM, raymondlu notifications@github.com wrote:
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As far as we know, and have checked it many times, the Sprites are anchored at center. The anchor point is in the center of the sprite. Which is a limitation that limits the animation, but is 100 times better that having to program all of the movements in Cocos. We are not sure exactly what you mean by "This happens when the sprite image is changing across frames and is rotated." If this means that we will fail if we have a sprite that moves on the scene then we are doomed. Every sprite is being worked in a separate layer in the timeline. Each sprite is a symbol. They are moved around in the work area with the anchor point in the center - with out modifying the anchor point. I tried to upload the .fla but it does not allow me. Would like to email it so you can see it and tell us what we are doing wrong. it will be extremely appreciated. Thanking you in advance, Alan |
you can find my email address in the help doc. |
@vkbsb I am sorry that I missed this "@ raymondlu any fix for the "should not rotate when frames change" limitation? we had to rework a lot of animations because of this." can you give me some sample fla files? |
Hi, On Mon, Jul 22, 2013 at 8:36 AM, raymondlu notifications@github.com wrote:
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@vkbsb Hi,how did you fix this? |
Hi Raymond,
We used Flash to create an animation. Each element was placed in a separate layer. When we run the .swf it looks perfect.
When we open it in SAC the animation falls apart. Here are some samples to show you what is going on.
Any ideas?
Thank you for a great tool!
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