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Translation Error for Multiple Graphic Symbols in One Layer #18

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raymondlu opened this issue May 13, 2013 · 1 comment
Open

Translation Error for Multiple Graphic Symbols in One Layer #18

raymondlu opened this issue May 13, 2013 · 1 comment
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@raymondlu
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In my project, sometimes, if animator use multiple graphic symbols in one layer, the converter MAY have some error in translation data, which will cause the animation not good. This is a bug, but I have no time to fix it. So I provide a workaround:

Separate these graphic symbols into different layers, make sure only one graphic symbol in a layer.

@boruis
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boruis commented Aug 27, 2013

yes, i have met this bug. hope someone can fix this.
i have a temporary solution for this problem, that is when you use TexturePacker to pack sprite sheet, don't choose trim option, but will cause image size very big.

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