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In my project, sometimes, if animator use multiple graphic symbols in one layer, the converter MAY have some error in translation data, which will cause the animation not good. This is a bug, but I have no time to fix it. So I provide a workaround:
Separate these graphic symbols into different layers, make sure only one graphic symbol in a layer.
The text was updated successfully, but these errors were encountered:
yes, i have met this bug. hope someone can fix this.
i have a temporary solution for this problem, that is when you use TexturePacker to pack sprite sheet, don't choose trim option, but will cause image size very big.
In my project, sometimes, if animator use multiple graphic symbols in one layer, the converter MAY have some error in translation data, which will cause the animation not good. This is a bug, but I have no time to fix it. So I provide a workaround:
Separate these graphic symbols into different layers, make sure only one graphic symbol in a layer.
The text was updated successfully, but these errors were encountered: