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@MikuMikuShaders @octoon @vinyl-project

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ray-cast/README.md

Hi there, I am a SDE.

🏢 Job:Graphics, engine, art.

🛠 Favorite languages:C++ and Hlsl.

💬 Good languages: C++、Hlsl、Glsl、Rust、TypeScript、nodejs、C#(Programming without any language limitations)

📫 Reach me via Email: 2221870259@qq.com

🎨 Side projects:Technical artistGraphics Engine

ReadmeStats-Image

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  1. ray-mmd Public

    🎨 The project is designed to create a physically-based rendering at mikumikudance.

    HLSL 1.8k 571

  2. AnimatorGo Public

    🤸🏾‍♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛

    C++ 495 65

  3. dotnetGame/MineCase Public

    Minecraft server based on Orleans

    C# 790 84

  4. trianglepacker Public

    📄 Triangle packer for light map

    C++ 76 8

  5. UnityVOXFileImport Public

    🌈 A tool to import a .vox file for Unity's GameObject and Prefab

    C# 160 26

  6. RadeonProRender-Baikal Public

    Forked from GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal

    C++

1 contribution in the last year

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Activity overview

Contributed to ray-cast/AnimatorGo
Loading A graph representing ray-cast's contributions from April 21, 2024 to April 23, 2025. The contributions are 100% commits, 0% issues, 0% pull requests, 0% code review.   Code review   Issues   Pull requests 100% Commits

Contribution activity

April 2025

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