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app.js
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let boxes=document.querySelectorAll(".box");
let resetBtn=document.querySelector("#reset-btn")
let newGameBtn=document.querySelector("#new-btn")
let msgContainer=document.querySelector(".msg-container")
let turn0=true;
let msg=document.querySelector("#msg")
const winPatters=[
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[3,4,5],
[6,7,8]
];
boxes.forEach(box => {
box.addEventListener("click",()=>{
if(turn0){
box.innerHTML="O"
turn0=false;
}
else{
box.innerHTML='X'
turn0=true;
}
checkWinner()
box.disabled=true;
})
});
const disableBOxes=()=>{
for(let box of boxes){
box.disabled=true;
}
}
const enabledBoxes=()=>{
for(let box of boxes){
box.disabled=false;
box.innerText=""
}
}
const showWinner=(winner)=>{
msg.innerText=`Congratulations, winner is ${winner}`
msgContainer.classList.remove("hide")
disableBOxes()
}
const checkWinner= ()=>{
for(let pattern of winPatters){
let pos1=boxes[pattern[0]].innerText;
let pos2=boxes[pattern[1]].innerText;
let pos3=boxes[pattern[2]].innerText;
if(pos1!=""&&pos2!=""&&pos3!=""){
if(pos1===pos2&&pos2===pos3){
showWinner(pos1)
}
}
}
}
const resetGame=()=>{
turn0=true;
enabledBoxes()
msgContainer.classList.add("hide")
}
newGameBtn.addEventListener(
"click",resetGame
)
resetBtn.addEventListener("click",
resetGame
)