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on occasion, the audio for the actual gunfire from weapons carried by the AI ceases to work. Impact sounds from their rounds can still be heard, but the sound of the actual gunshot sometimes doesn't. Only way I have found to fix it is to relog.
The text was updated successfully, but these errors were encountered:
on occasion, the audio for the actual gunfire from weapons carried by the AI ceases to work. Impact sounds from their rounds can still be heard, but the sound of the actual gunshot sometimes doesn't. Only way I have found to fix it is to relog.
The text was updated successfully, but these errors were encountered: