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gulpfile.js
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'use strict';
var plugins = require('gulp-load-plugins');
var yargs = require('yargs');
var gulp = require('gulp');
var panini = require('panini');
var rimraf = require('rimraf');
var yaml = require('js-yaml');
var fs = require('fs');
var coffee = require('gulp-coffee');
var browser = require('browser-sync');
var browserify = require('gulp-browserify');
var concat = require('gulp-concat');
var rename = require('gulp-rename');
var gls = require('gulp-live-server');
// Load all Gulp plugins into one variable
const $ = plugins();
// Check for --production flag
const PRODUCTION = !!(yargs.argv.production);
// Load settings from settings.yml
var ref = loadConfig();
const COMPATIBILITY = ref.COMPATIBILITY;
const PORT = ref.PORT;
const UNCSS_OPTIONS = ref.UNCSS_OPTIONS;
const PATHS = ref.PATHS;
// intialize game server
var game = gls.new(PATHS.dist.server)
function loadConfig() {
let ymlFile = fs.readFileSync('config.yml', 'utf8');
return yaml.load(ymlFile);
}
// Build the "dist" folder by running all of the below tasks
gulp.task('build',
gulp.series(clean, gulp.parallel(pages, sass, javascript, compileReact, compileServer, images, copy)));
// Build the site, run the server, and watch for file changes
gulp.task('default',
gulp.series('build', gulp.parallel(server, browserInit), watch));
// Delete the "dist" folder
// This happens every time a build starts
function clean(done) {
rimraf(PATHS.dist.root, done);
}
// Copy files out of the assets folder
// This task skips over the "img", "js", and "scss" folders, which are parsed separately
function copy() {
return gulp.src(PATHS.assets)
.pipe(gulp.dest(PATHS.dist.client + '/assets'));
}
// Copy page templates into finished HTML files
function pages() {
return gulp.src('src/pages/**/*.{html,hbs,handlebars}')
.pipe(panini({
root: 'src/pages/',
layouts: 'src/layouts/',
}))
.pipe(gulp.dest(PATHS.dist.client));
}
// Load updated HTML templates into Panini
function resetPages(done) {
panini.refresh();
done();
}
// Compile Sass into CSS
// In production, the CSS is compressed
function sass() {
return gulp.src('src/assets/scss/app.scss')
.pipe($.sourcemaps.init())
.pipe($.sass({
includePaths: PATHS.sass
})
.on('error', $.sass.logError))
.pipe($.autoprefixer({
browsers: COMPATIBILITY
}))
.pipe($.if(PRODUCTION, $.cssnano()))
.pipe($.if(!PRODUCTION, $.sourcemaps.write()))
.pipe(gulp.dest(PATHS.dist.client + '/assets/css'))
.pipe(browser.reload({ stream: true }));
}
// Combine JavaScript into one file
// In production, the file is minified
function javascript() {
return gulp.src(PATHS.javascript)
.pipe($.sourcemaps.init())
// .pipe($.babel()) if you activate this, socket.io won't work
.pipe($.concat('app.js'))
.pipe($.if(PRODUCTION, $.uglify()
.on('error', function(e) { console.log(e); })
))
.pipe($.if(!PRODUCTION, $.sourcemaps.write()))
.pipe(gulp.dest(PATHS.dist.client + '/assets/js'));
}
// Compile react in coffeescript into javascript
function compileReact() {
return gulp.src('./src/react/index.coffee', { read: false })
.pipe(browserify({ transform: ['coffeeify'], extensions: ['.coffee'] }))
.pipe(concat('app2.js'))
.pipe($.if(PRODUCTION, $.uglify()
.on('error', function(e) { console.log(e); })
))
.pipe($.if(!PRODUCTION, $.sourcemaps.write()))
.pipe(gulp.dest(PATHS.dist.client + '/assets/js'));
}
// Compile express socket server in coffeescript into javascript
function compileServer() {
return gulp.src(PATHS.server)
.pipe(coffee({bare: true}))
.pipe(rename({ extname: '.js' }))
.pipe(gulp.dest(PATHS.dist.server));
}
// Copy images to the "dist" folder
// In production, the images are compressed
function images() {
return gulp.src('src/assets/img/**/*')
.pipe($.if(PRODUCTION, $.imagemin({
progressive: true
})))
.pipe(gulp.dest(PATHS.dist.client + '/assets/img'));
}
// Start a game server with express and socket.io
function server(done) {
game.stop();
game.start();
done();
}
// and start browser sync
function browserInit(done) {
browser.init({ proxy: "http://localhost:" + PORT });
done();
}
// reload the browser
function reload(done) {
browser.reload();
done();
}
// Watch for changes to static assets, pages, Sass, JavaScript, and CoffeeScript
function watch() {
gulp.watch(PATHS.assets, copy);
gulp.watch('src/pages/**/*.html').on('all', gulp.series(pages, reload));
gulp.watch('src/layouts/**/*.html').on('all', gulp.series(resetPages, pages, reload));
gulp.watch('src/assets/scss/**/*.scss').on('all', gulp.series(sass, reload));
gulp.watch('src/assets/js/**/*.js').on('all', gulp.series(javascript, reload));
gulp.watch('src/assets/img/**/*').on('all', gulp.series(images, reload));
gulp.watch('src/react/**/*.coffee').on('all', gulp.series(compileReact, reload));
gulp.watch('src/server/**/*.coffee').on('all', gulp.series(compileServer, server, reload));
}