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OPEN_GAME_LICENSE
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Open Game License
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc.
and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All
Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/
or trademark owners who have contributed Open Game Content;
(b)”Derivative Material” means copyrighted material including
derivative works and translations (including into other computer
languages), potation, modification, correction, addition, extension,
upgrade, improvement, compilation, abridgment or other form in
which an existing work may be recast, transformed or adapted; (c)
“Distribute” means to reproduce, license, rent, lease, sell, broadcast,
publicly display, transmit or otherwise distribute; (d)”Open Game
Content” means the game mechanic and includes the methods,
procedures, processes and routines to the extent such content does
not embody the Product Identity and is an enhancement over the
prior art and any additional content clearly identified as Open Game
Content by the Contributor, and means any work covered by this
License, including translations and derivative works under copyright
law, but specifically excludes Product Identity. (e) “Product Identi-
ty” means product and product line names, logos and identifying
marks including trade dress; artifacts; creatures characters; stories,
storylines, plots, thematic elements, dialogue, incidents, language,
artwork, symbols, designs, depictions, likenesses, formats, poses,
concepts, themes and graphic, photographic and other visual or
audio representations; names and descriptions of characters, spells,
enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or
graphic designs; and any other trademark or registered trademark
clearly identified as Product identity by the owner of the Product
Identity, and which specifically excludes the Open Game Content;
(f) “Trademark” means the logos, names, mark, sign, motto, designs
that are used by a Contributor to identify itself or its products or the
associated products contributed to the Open Game License by the
Contributor (g) “Use”, “Used” or “Using” means to use, Distribute,
copy, edit, format, modify, translate and otherwise create Derivative
Material of Open Game Content. (h) “You” or “Your” means the
licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content
that contains a notice indicating that the Open Game Content may
only be Used under and in terms of this License. You must affix
such a notice to any Open Game Content that you Use. No terms
may be added to or subtracted from this License except as described
by the License itself. No other terms or conditions may be applied
to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You
indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use
this License, the Contributors grant You a perpetual, worldwide,
royalty-free, non-exclusive license with the exact terms of this
License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are con-
tributing original material as Open Game Content, You represent
that Your Contributions are Your original creation and/or You have
sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPY-
RIGHT NOTICE portion of this License to include the exact text
of the COPYRIGHT NOTICE of any Open Game Content You are
copying, modifying or distributing, and You must add the title, the
copyright date, and the copyright holder’s name to the COPYRIGHT
NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product
Identity, including as an indication as to compatibility, except as ex-
pressly licensed in another, independent Agreement with the owner
of each element of that Product Identity. You agree not to indicate
compatibility or co-adaptability with any Trademark or Registered
Trademark in conjunction with a work containing Open Game Con-
tent except as expressly licensed in another, independent Agreement
with the owner of such Trademark or Registered Trademark. The use
of any Product Identity in Open Game Content does not constitute
a challenge to the ownership of that Product Identity. The owner of
any Product Identity used in Open Game Content shall retain all
rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must
clearly indicate which portions of the work that you are distributing
are Open Game Content.
9. Updating the License: Wizards or its designated Agents
may publish updated versions of this License. You may use any
authorized version of this License to copy, modify and distribute
any Open Game Content originally distributed under any version
of this License.
10. Copy of this License: You MUST include a copy of this
License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise
the Open Game Content using the name of any Contributor unless
You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply
with any of the terms of this License with respect to some or
all of the Open Game Content due to statute, judicial order, or
governmental regulation then You may not Use any Open Game
Material so affected.
13. Termination: This License will terminate automatically if
You fail to comply with all terms herein and fail to cure such breach
within 30 days of becoming aware of the breach. All sublicenses
shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0, Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, Copyright 2000, Wizards of the Coast,
Inc. Autores Jonathan Tweet, Monte Cook e Skip Willians, baseado
em material original de E. Gary Gygax e Dave Arneson.
Tormenta RPG, Copyright 2010, Jambô Editora. Autores Gustavo
Brauner, Leonel Caldela, Marcelo Cassaro, Guilherme Dei Svaldi,
Rogerio Saladino e J.M. Trevisan.
Império de Jade, Copyright 2018, Jambô Editora. Autores Marcelo
Cassaro, Guilherme Dei Svaldi e Álvaro Freitas.
O material a seguir é Identidade do Produto: toda a Intro-
dução e todo o Capítulo 9, todos os termos referentes ao cenário
de Tormenta, incluindo nomes e descrições de personagens,
deuses, lugares e fenômenos, todas as ilustrações e todas as regras
da classe inventor.
O material a seguir é Conteúdo Open Game: todo o texto
de regras do livro, exceto por material previamente declarado
Identidade do Produto.